forked from bartvdbraak/blender
042d612df2
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
695 lines
26 KiB
Makefile
695 lines
26 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Top level makefile. Start looping through subdirs and link....
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#
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ifndef NANENV
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export NANENV := $(shell env | grep NAN_)
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endif
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include nan_definitions.mk
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DIRS = creator blender kernel
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ifneq ($(NAN_NO_KETSJI),true)
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DIRS += gameengine
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endif
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ifeq ($(OS),windows)
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DIRS += icons
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endif
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########## buildinfo kludge ###################
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CPPFLAGS += -I../Physics/common
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CPPFLAGS += -I../Physics/Dummy
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ifdef NAN_BUILDINFO
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BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
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BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
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BUILD_DATE := $(shell date "+%Y-%m-%d")
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BUILD_TIME := $(shell date "+%H:%M:%S")
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endif
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############# set pyplayerlib ##################
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PYPLAYERLIB ?= $(PYLIB)
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############# libraries ##################
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# COMLIB COMmon LIBraries for all targets
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# BPLIB Browser Plugin LIBraries
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# SPLIB1 Standalone Player LIBraries (pre COMLIB)
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# SPLIB Standalone Player LIBraries (post COMLIB)
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# PULIB PUblisher LIBraries
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# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
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# SADD Static OpenGL libraries
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# DADD Dynamic OpenGL libraries
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# NSPLUGLIB PLUGin LIBraries for ns-style api
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# PLUGAPPLIB libs that form the application to be plugged in
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# Note: the order is important here
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GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
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GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
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GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
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GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
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GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
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GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
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GRPLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
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GRPLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
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GRPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
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# nlin: the reason that some libraries appear more than once below is
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# to handle circular dependencies in linking among libraries... some
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# linkers (e.g. under Linux) need libs to be specified multiple times
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# to properly resolve circular dependencies. ugly, but it works...
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# the repeat entries could probably be trimmed down.
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COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
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COMLIB += $(NAN_DECIMATION)/lib/libdecimation.a
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COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
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COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
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COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
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COMLIB += $(NAN_JPEG)/lib/libjpeg.a
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ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
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COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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COMLIB += $(NAN_SND_LIBS)
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COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
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COMLIB += $(NAN_BULLET)/lib/libbulletdyn.a
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COMLIB += $(NAN_BULLET)/lib/libbullet.a
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endif
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COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
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COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
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COMLIB += $(NAN_PNG)/lib/libpng.a
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COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a
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endif
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ifeq ($(WITH_FREETYPE2), true)
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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endif
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else
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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endif
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ifeq ($(INTERNATIONAL), true)
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COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_GETTEXT)/lib/freegettext.a
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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#COMLIB += $(NAN_ICONV)/lib/freeiconv.a
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else
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COMLIB += $(NAN_GETTEXT)/lib/gnu_gettext.lib
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COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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COMLIB += $(NAN_ICONV)/lib/iconv.lib
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endif
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else
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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COMLIB += $(NAN_FREETYPE)/lib32/libintl.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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ifeq ($(OS), darwin)
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COMLIB += $(NAN_GETTEXT)/lib/libintl.a
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endif
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ifeq ($(OS), solaris)
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COMLIB += $(NAN_GETTEXT)/lib/libintl.a
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endif
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endif
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ifeq ($(OS), irix)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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else
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COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(NAN_OPENEXR_LIBS)
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endif
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PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
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PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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ifeq ($(NAN_NO_KETSJI),true)
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(NAN_SND_LIBS)
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endif
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SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
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SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
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SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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# this is used for the plugin. It uses some things from libz.a,
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# but somehow it consistently fails to resolve these symbols... or
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# can I just not check them? nm claims they aren't...
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SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
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# These three need to be explicitly mentioned on the cl, because
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# if they are offered as a lib, they are optimized away. (nzc)
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NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
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PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
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endif
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endif
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PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
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ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
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endif
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ifeq ($(OS),$(findstring $(OS), "windows"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
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endif
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
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endif
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endif
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# A bit silly... but needed to resolve symbols.
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PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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######################## OS dependencies (alphabetic!) ################
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include nan_link.mk
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ifeq ($(OS),beos)
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BINTARGETS = blenderdynamic
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endif
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ifeq ($(OS),darwin)
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BINTARGETS = blenderdynamic.app
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BINTARGETS += blenderplayer.app
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ifdef PY_FRAMEWORK
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PYLIB = -framework Python
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else
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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endif
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endif
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ifeq ($(OS),freebsd)
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ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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else
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),irix)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),linux)
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BINTARGETS = blenderdynamic
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ifeq ($(CPU),alpha)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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endif
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ifeq ($(CPU),i386)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += blenderstatic
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ifneq ($(NAN_NO_PLUGIN),true)
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BINTARGETS += plugin xplink
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endif
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endif
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ifeq ($(CPU),powerpc)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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BINTARGETS += blenderplayer
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endif
|
|
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
|
|
PYLIB += $(NAN_MXTEXTTOOLS)
|
|
endif
|
|
|
|
ifeq ($(OS),openbsd)
|
|
BINTARGETS = blenderstatic
|
|
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
|
|
endif
|
|
|
|
ifeq ($(OS),solaris)
|
|
BINTARGETS = blenderdynamic
|
|
BINTARGETS += blenderplayer
|
|
ifeq ($(CPU),sparc)
|
|
BINTARGETS += plugin
|
|
endif
|
|
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
|
|
PYLIB += $(NAN_MXTEXTTOOLS)
|
|
PYLIB += $(NAN_ZLIB)/lib/libz.a
|
|
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
endif
|
|
|
|
# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
|
|
|
|
|
|
# Some vars to keep the rest of this section mostly readable
|
|
# in an 80 char term
|
|
SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
|
|
OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
|
|
SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a
|
|
|
|
# Some kooky logic going on here ...
|
|
ifeq ($(NAN_NO_OPENAL), true)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
|
|
ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64"))
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
ifeq ($(OS),windows)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
else
|
|
ifeq ($(OS),darwin)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
ifeq ($(OS), solaris)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),windows)
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
PYLIB = $(NAN_PYTHON)/lib/freepy.a
|
|
else
|
|
PYLIB = $(NAN_PYTHON)/lib/python23.lib
|
|
endif
|
|
|
|
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
|
|
PYPLAYERLIB = $(PYLIB)
|
|
|
|
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
|
|
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
|
|
|
|
BINTARGETS = blenderdynamic
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
ifneq ($(NAN_NO_KETSJI),true)
|
|
BINTARGETS += blenderplayer
|
|
endif
|
|
else
|
|
BINTARGETS += blenderplayer
|
|
BINTARGETS += blenderdynplayer
|
|
BINTARGETS += plugin
|
|
endif
|
|
|
|
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
|
|
# This code below seems outdated and doesn't even seem to
|
|
# apply to the Windows platform. I've commented it
|
|
# out until someone can take a good look at it and confirm
|
|
# or deny. If it breaks anything blame Chris Burt / Desoto
|
|
#
|
|
#ifdef NAN_PLAYERSTATIC
|
|
# PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
|
|
# BINTARGETS = blenderplayer
|
|
#
|
|
# NAN_SND_LIBS = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
# NAN_SND_LIBS += $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
|
|
# NAN_SND_LIBS += $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
|
|
# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
# NAN_SND_LIBS += $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
#
|
|
# PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
|
|
# ifneq (x$(PYINCLUDEOK),x)
|
|
# DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
|
|
# endif
|
|
#else
|
|
# PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
|
|
# ifneq (x$(PYINCLUDEOK),x)
|
|
# DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
|
|
# endif
|
|
#endif
|
|
endif
|
|
|
|
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
|
|
ifeq ($(OS),darwin)
|
|
BINTARGETS = blenderdynamic.app
|
|
else
|
|
BINTARGETS = blenderdynamic
|
|
endif
|
|
endif
|
|
|
|
|
|
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
|
|
|
|
ifdef NAN_BUILDINFO
|
|
CSRCS =
|
|
ALLTARGETS =
|
|
include nan_compile.mk
|
|
endif
|
|
|
|
################## target rules ########################
|
|
|
|
all debug ::
|
|
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
DIR = $(OCGDIR)
|
|
SOURCEDIR = source
|
|
|
|
include nan_subdirs.mk
|
|
|
|
################## target rules ########################
|
|
|
|
all:: link
|
|
|
|
debug debuglink::
|
|
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
|
|
|
|
clean:: linkclean debuglinkclean
|
|
|
|
link: $(BINTARGETS)
|
|
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
linkclean:
|
|
ifeq ($(OS),darwin)
|
|
@$(RM) -r $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
else
|
|
@$(RM) $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
endif
|
|
|
|
debuglinkclean:
|
|
ifeq ($(OS),darwin)
|
|
@$(RM) -r $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
else
|
|
@$(RM) $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
endif
|
|
|
|
# Shortcut for Tinderbox release builds. Mortals don't use this.
|
|
release:
|
|
@$(MAKE) -C ../release/ all || exit 1;
|
|
|
|
############### Linker rules ###############
|
|
|
|
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
|
|
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
|
|
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
|
|
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
|
|
|
|
blenderplayer.app: blenderplayer
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
|
|
blenderdynamic.app: blenderdynamic
|
|
@$(MAKE) -C darwin/ APPLICATION=blender
|
|
|
|
# XPCOM connector only for linux so far...
|
|
ifeq ($(OS),linux)
|
|
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
|
|
endif
|
|
|
|
# Moz/NS plugin:
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
|
|
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
|
|
endif
|
|
# Windows needs a 8.3 name... Why? Dunno...
|
|
ifeq ($(OS),windows)
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
|
|
endif
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
ifeq ($(OS),linux)
|
|
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
# Windows build needs a def file? Why? For exposing functions from the
|
|
# dll to the outside world. However, this is alsi done internally..
|
|
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
|
|
|
|
# Windows needs a specific name format for dll.s so we give it one.
|
|
ifeq ($(OS),windows)
|
|
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
|
|
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|