blender/source/nan_compile.mk
Ton Roosendaal 042d612df2 Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:

Render:
- Full cleanup of render code, removing *all* globals and bad level calls
  all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
  default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
  tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.

Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
  easier use of movies in Blender

PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
  code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)

3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
  (pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
  rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!

Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
  with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
  done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
  window. (yes, output nodes to render-result, and to files, is on the list!)

The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
  system should be built from scratch. I can't really understand this code...
  I expect it is not much needed, especially with advanced layer/passes
  control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
  recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
  effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
  to check first the option to render to a Image window, so Blender can become
  a true single-window application. :)
  For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again

OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00

374 lines
9.3 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Compile and archive
include nan_definitions.mk
CPPFLAGS ?= $(NAN_CPPFLAGS)
# common parts ---------------------------------------------------
# Uncomment next lines to enable integrated game engine
ifneq ($(NAN_NO_KETSJI), true)
CFLAGS += -DGAMEBLENDER=1
CFLAGS += -DUSE_SUMO_SOLID
CCFLAGS += -DUSE_SUMO_SOLID
ifeq ($(NAN_USE_BULLET), true)
CFLAGS += -DUSE_BULLET
CCFLAGS += -DUSE_BULLET
endif
else
CPPFLAGS += -DNO_KETSJI
endif
ifdef NAN_DEBUG
CFLAGS += $(NAN_DEBUG)
CCFLAGS += $(NAN_DEBUG)
endif
REL_CFLAGS += -DNDEBUG
REL_CCFLAGS += -DNDEBUG
DBG_CFLAGS += -g
DBG_CCFLAGS += -g
# OS dependent parts ---------------------------------------------------
ifeq ($(OS),beos)
CC = gcc
CCC = g++
CFLAGS += -pipe -fPIC
CFLAGS += -pipe -fPIC
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
NAN_DEPEND = true
OPENGL_HEADERS = .
CPPFLAGS += -D__BeOS
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),darwin)
CC = gcc
CCC = g++
CFLAGS += -pipe -fPIC -ffast-math -mcpu=7450 -mtune=7450
CCFLAGS += -pipe -fPIC
# REL_CFLAGS += -O2
# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework
AR = ar
ARFLAGS = ruv
RANLIB = ranlib
ARFLAGSQUIET = ru
endif
ifeq ($(OS),freebsd)
CC = gcc
CCC = g++
JAVAC = javac
JAVAH = javah
CFLAGS += -pipe -fPIC
CCFLAGS += -pipe -fPIC
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /usr/X11R6/include
JAVA_HEADERS = /usr/local/jdk1.3.1/include
JAVA_SYSTEM_HEADERS = /usr/local/jdk1.3.1/include/freebsd
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),irix)
CC = cc
CCC = CC
CFLAGS += -n32 -mips3 -Xcpluscomm
CCFLAGS += -n32 -mips3 -Xcpluscomm -LANG:std
CCFLAGS += -LANG:libc_in_namespace_std=off
REL_CFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0
REL_CCFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0
OPENGL_HEADERS = /usr/include
NAN_DEPEND = true
AR = CC
ARFLAGS = -ar -o
ARFLAGSQUIET = -ar -o
endif
ifeq ($(OS),linux)
CC = gcc
CCC = g++
# CFLAGS += -pipe
CFLAGS += -pipe -fPIC
CCFLAGS += -pipe -fPIC
# CCFLAGS += -pipe
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
NAN_DEPEND = true
ifeq ($(CPU),alpha)
CFLAGS += -mieee
endif
OPENGL_HEADERS = /usr/X11R6/include
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),openbsd)
CC = gcc
CCC = g++
CFLAGS += -pipe -fPIC
CCFLAGS += -pipe -fPIC
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
NAN_DEPEND = true
CPPFLAGS += -D__FreeBSD__
OPENGL_HEADERS = /usr/X11R6/include
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),solaris)
CC = gcc
CCC = g++
JAVAC = javac
JAVAH = javah
CFLAGS += -pipe -fPIC
CCFLAGS += -pipe -fPIC
REL_CFLAGS += -O1
REL_CCFLAGS += -O1
NAN_DEPEND = true
ifeq ($(CPU),sparc)
OPENGL_HEADERS = /usr/openwin/share/include
CPPFLAGS += -DSUN_OGL_NO_VERTEX_MACROS
JAVA_HEADERS = /usr/java/include
JAVA_SYSTEM_HEADERS = /usr/java/include/solaris
else
OPENGL_HEADERS = /usr/local/include
endif
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),windows)
ifeq ($(FREE_WINDOWS),true)
CC = gcc
CCC = g++
CFLAGS += -pipe -mno-cygwin -mwindows
CCFLAGS += -pipe -mno-cygwin -mwindows
CPPFLAGS += -DFREE_WINDOWS
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
NAN_DEPEND = true
#OPENGL_HEADERS = /usr/include/w32api
OPENGL_HEADERS = ./
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
WINRC = $(wildcard *.rc)
RANLIB = ranlib
else
CC = $(SRCHOME)/tools/cygwin/cl_wrapper.pl
CCC = $(SRCHOME)/tools/cygwin/cl_wrapper.pl
JAVAC = $(SRCHOME)/tools/cygwin/java_wrapper.pl -c
JAVAH = $(SRCHOME)/tools/cygwin/java_wrapper.pl -h
REL_CFLAGS += /O2
REL_CCFLAGS += /O2 -GX
DBG_CFLAGS += /Fd$(DIR)/debug/
DBG_CCFLAGS += /Fd$(DIR)/debug/
CFLAGS += /MT
CCFLAGS += /MT
NAN_DEPEND = true
OPENGL_HEADERS = .
CPPFLAGS += -DWIN32 -D_WIN32 -D__WIN32
CPPFLAGS += -D_M_IX86
CPPFLAGS += -I"/cygdrive/c/Program Files/Microsoft Visual Studio/VC98/include"
JAVA_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include
JAVA_SYSTEM_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include/win32
CPP = $(SRCHOME)/tools/cygwin/cl_wrapper.pl
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
WINRC = $(wildcard *.rc)
endif
endif
ifeq (debug, $(findstring debug, $(MAKECMDGOALS)))
export DEBUG_DIR=debug/
endif
ifneq (x$(DEBUG_DIR), x)
CFLAGS +=$(DBG_CFLAGS)
CCFLAGS+=$(DBG_CCFLAGS)
else
CFLAGS +=$(REL_CFLAGS)
CCFLAGS+=$(REL_CCFLAGS)
endif
# Note: include nan_warn's LEVEL_*_WARNINGS after CC/OS have been set.
include nan_warn.mk
# compile rules
default: all
$(DIR)/$(DEBUG_DIR)%.o: %.c
ifdef NAN_DEPEND
@set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
else
$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
endif
$(DIR)/$(DEBUG_DIR)%.o: %.cpp
ifdef NAN_DEPEND
@set -e; $(CCC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@
else
$(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@
endif
$(DIR)/$(DEBUG_DIR)%.res: %.rc
ifeq ($(FREE_WINDOWS),true)
windres $< -O coff -o $@
else
$(SRCHOME)/tools/cygwin/cl_wrapper.pl - rc /fo$@ $<
endif
$(DIR)/$(DEBUG_DIR)%.class: %.java
ifdef JARS
$(JAVAC) -verbose -g -deprecation -sourcepath . -classpath "$(JARS)" -d $(DIR)/$(DEBUG_DIR) $<
else
$(JAVAC) -verbose -g -deprecation -d $(DIR)/$(DEBUG_DIR) $<
endif
$(DIR)/$(DEBUG_DIR)%.h: $(DIR)/$(DEBUG_DIR)%.class
$(JAVAH) -classpath $(DIR)/$(DEBUG_DIR) -d $(DIR)/$(DEBUG_DIR) -jni $*
%.h:
@echo "WARNING: Fake header creation rule used, dependencies will be remade"
CSRCS ?= $(wildcard *.c)
CCSRCS ?= $(wildcard *.cpp)
JSRCS ?= $(wildcard *.java)
ifdef NAN_DEPEND
-include $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.d) $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.d)
endif
OBJS += $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.o)
OBJS += $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.o)
OBJS += $(WINRC:%.rc=$(DIR)/$(DEBUG_DIR)%.res)
JCLASS += $(JSRCS:%.java=$(DIR)/$(DEBUG_DIR)%.class)
LIB_a = $(DIR)/$(DEBUG_DIR)lib$(LIBNAME).a
$(LIB_a): $(OBJS)
# $OBJS can be empty except for some spaces
ifneq (x, x$(strip $(OBJS)))
ifdef NAN_PARANOID
@$(RM) $(LIB_a)
ifdef NAN_QUIET
@echo " -- lib: lib$(LIBNAME).a -- "
@$(AR) $(ARFLAGSQUIET) $@ $(OBJS)
else
$(AR) $(ARFLAGS) $@ $(OBJS)
endif
else
ifdef NAN_QUIET
@echo " -- lib: lib$(LIBNAME).a -- "
@$(AR) $(ARFLAGSQUIET) $@ $?
else
$(AR) $(ARFLAGS) $@ $?
endif
endif
ifdef RANLIB
$(RANLIB) $@
endif
endif
ALLTARGETS ?= $(LIB_a)
all debug :: makedir $(ALLTARGETS)
lib: $(LIB_a)
creator: $(OBJS)
@echo "====> make creator subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)cre
@$(MAKE) lib CSRCS="$(CRE_CSRCS)" LIBNAME=$(LIBNAME)$@
publisher: $(OBJS)
@echo "====> make publisher subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)pub
@$(MAKE) lib CSRCS="$(PUB_CSRCS)" LIBNAME=$(LIBNAME)$@
player: $(OBJS)
@echo "====> make player subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/player/$(DEBUG_DIR)
@$(MAKE) lib CSRCS="$(SAP_CSRCS)" LIBNAME=$(LIBNAME)$@
clean:: optclean debugclean
optclean::
@-[ ! -d $(DIR) ] || ( cd $(DIR) && \
$(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h )
debugclean::
@-[ ! -d $(DIR)/debug ] || ( cd $(DIR)/debug && \
$(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h )
.PHONY: makedir
makedir::
@# don't use mkdir -p. Cygwin will try to make network paths and fail
@[ -d $(DIR) ] || mkdir $(DIR)
@[ -d $(DIR)/debug ] || mkdir $(DIR)/debug