blender/source
Miika Hamalainen 9de082dbf4 Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
2011-09-10 08:55:44 +00:00
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blender Dynamic Paint: 2011-09-10 08:55:44 +00:00
blenderplayer Dynamic Paint: 2011-09-10 08:55:44 +00:00
creator FFmpeg library update: 2011-08-22 18:49:42 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix. 2011-09-04 01:42:47 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests minor warning fixes, also correct some float -> double promotions in shadeoutput.c 2011-09-02 03:32:57 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00