forked from bartvdbraak/blender
9dea66a835
The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
209 lines
5.8 KiB
XML
209 lines
5.8 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="SoundSystem"
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ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
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IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/SoundSystem.pch"
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AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
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ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying header files
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XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
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ECHO Copying lib
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XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
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IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem/SoundSystem.pch"
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AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem/"
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ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem/"
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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying header files
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XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
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ECHO Copying lib
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XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\intern\SND_AudioDevice.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_C-api.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_CDObject.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_DeviceManager.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_IdObject.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_Scene.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_SoundListener.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_SoundObject.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_Utils.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_WaveCache.cpp">
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</File>
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<File
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RelativePath="..\..\intern\SND_WaveSlot.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\intern\SND_AudioDevice.h">
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</File>
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<File
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RelativePath="..\..\SND_C-api.h">
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</File>
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<File
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RelativePath="..\..\SND_CDObject.h">
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</File>
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<File
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RelativePath="..\..\SND_DependKludge.h">
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</File>
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<File
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RelativePath="..\..\SND_DeviceManager.h">
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</File>
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<File
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RelativePath="..\..\SND_IAudioDevice.h">
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</File>
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<File
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RelativePath="..\..\intern\SND_IdObject.h">
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</File>
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<File
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RelativePath="..\..\SND_Object.h">
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</File>
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<File
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RelativePath="..\..\SND_Scene.h">
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</File>
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<File
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RelativePath="..\..\SND_SoundListener.h">
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</File>
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<File
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RelativePath="..\..\SND_SoundObject.h">
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</File>
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<File
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RelativePath="..\..\SND_Utils.h">
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</File>
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<File
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RelativePath="..\..\SND_WaveCache.h">
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</File>
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<File
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RelativePath="..\..\SND_WaveSlot.h">
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</File>
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<File
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RelativePath="..\..\SoundDefines.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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