blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
2004-04-07 18:17:37 +00:00

232 lines
7.2 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="PHY_Physics"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="common,dummy"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="common,dummy"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/"
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="common,dummy"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="common,dummy"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>