forked from bartvdbraak/blender
9e238d385d
* Almost all library settings are now available in the config.opts user option file. * All platform variables had to be updated to make this possible. Things are much clearer now, but I only was able to test the changes on Linux. I've tried to update all other platform variables, but things are most likely to be broken. Please contact me how to resolve the issues. Note: Before running scons, remove your existing config.opts file to get all new options.
785 lines
32 KiB
Python
785 lines
32 KiB
Python
import string
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import os
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import sys
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from distutils import sysconfig
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# Build directory.
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root_build_dir = '..' + os.sep + 'build' + os.sep
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# Blender version.
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config_file = 'config.opts'
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version='2.32'
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sdl_cenv = Environment ()
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sdl_lenv = Environment ()
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link_env = Environment ()
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env = Environment ()
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if sys.platform == 'linux2':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = []
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warn_flags = ['-Wall', '-W']
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window_system = 'X11'
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platform_libs = ['m', 'util']
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platform_libpath = []
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platform_linkflags = []
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = ['/usr/lib']
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z_include = ['/usr/include']
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# png library information
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png_lib = ['png']
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png_libpath = ['/usr/lib']
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png_include = ['/usr/include']
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = ['/usr/lib']
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jpeg_include = ['/usr/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
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opengl_include = ['/usr/include']
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# SDL library information
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sdl_cenv.ParseConfig ('sdl-config --cflags')
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sdl_lenv.ParseConfig ('sdl-config --libs')
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sdl_cflags = sdl_cenv.Dictionary()['CCFLAGS']
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sdl_include = sdl_cenv.Dictionary()['CPPPATH']
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sdl_libpath = sdl_lenv.Dictionary()['LIBPATH']
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sdl_lib = sdl_lenv.Dictionary()['LIBS']
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = [] # TODO
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ode_include = ['#extern/ode/dist/include/ode']
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# Python library information
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International support information
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
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ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/linux-glibc2.2.5-i386/freetype/lib']
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freetype_include = ['#../lib/linux-glibc2.2.5-i386/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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i18n_defines = ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2']
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elif sys.platform == 'darwin':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_precomp = 'true'
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use_sumo = 'false'
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use_ode = 'false'
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# TODO: replace darwin-6.8-powerpc with the actual directiory on the
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# build machine
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darwin_precomp = '#../lib/darwin-6.8-powerpc'
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = ['_THREAD_SAFE']
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if use_quicktime == 'true':
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defines += ['WITH_QUICKTIME']
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warn_flags = ['-Wall', '-W']
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release_flags = []
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debug_flags = ['-g']
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window_system = 'CARBON'
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# png library information
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png_lib = ['png']
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png_libpath = []
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png_include = []
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = []
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jpeg_include = []
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_libpath = []
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opengl_include = []
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# SDL specific stuff.
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sdl_cenv.ParseConfig ('sdl-config --cflags')
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sdl_lenv.ParseConfig ('sdl-config --libs')
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sdl_cdict = sdl_cenv.Dictionary()
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sdl_ldict = sdl_lenv.Dictionary()
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sdl_cflags = string.join(sdl_cdict['CCFLAGS'])
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# Want to use precompiled libraries?
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if use_precomp == 'true':
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sdl_ldict['LIBS'] = ['libSDL.a']
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sdl_ldict['LIBPATH'] = [darwin_precomp + '/sdl/lib']
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sdl_cdict['CPPPATH'] = [darwin_precomp + '/sdl/include']
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platform_libs = ['stdc++']
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extra_includes = ['/sw/include']
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platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
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platform_linkflags = []
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = [] # TODO
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ode_include = ['#extern/ode/dist/include/ode']
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# Python variables.
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International stuff
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ftgl_lib = ['ftgl']
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ftgl_libpath = [darwin_precomp + '/ftgl/lib']
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ftgl_include = [darwin_precomp + '/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = [darwin_precomp + '/freetype/lib']
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freetype_include = [darwin_precomp + '/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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i18n_defines = []
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elif sys.platform == 'cygwin':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
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defines = ['FREE_WINDOWS', 'NDEBUG']
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cxxflags = []
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warn_flags = ['-Wall', '-Wno-char-subscripts']
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platform_libs = ['png', 'jpeg', 'netapi32',
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'opengl32', 'glu32', 'winmm',
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'mingw32']
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platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
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platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
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window_system = 'WIN32'
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extra_includes = ['/usr/include']
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# z library information
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z_lib = ['z']
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z_libpath = ['/usr/lib']
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z_include = ['/usr/include']
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# SDL specific stuff.
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sdl_cenv.ParseConfig ('sdl-config --cflags')
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sdl_lenv.ParseConfig ('sdl-config --libs')
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sdl_cdict = sdl_cenv.Dictionary()
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sdl_ldict = sdl_lenv.Dictionary()
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sdl_cflags = '-DWIN32'
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# We need to force the Cygwin environment to use the g++ linker.
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link_env.Replace (CC='g++')
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# Python variables.
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python_include = sysconfig.get_python_inc ()
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python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
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python_lib = 'python%d.%d' % sys.version_info[0:2]
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# International stuff
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/windows/ftgl/lib']
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ftgl_include = ['#../lib/windows/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/windows/freetype/lib']
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freetype_include = ['#../lib/windows/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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elif sys.platform == 'win32':
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use_international = 'true'
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use_gameengine = 'true'
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use_openal = 'true'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_sumo = 'false'
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use_ode = 'true'
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release_flags = ['/G6', '/GF']
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debug_flags = ['/Zi']
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extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
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cxxflags = []
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defines = ['WIN32', '_CONSOLE']
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defines += ['WITH_QUICKTIME']
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defines += ['_LIB', 'USE_OPENAL']
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warn_flags = []
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platform_libs = [ 'qtmlClient', 'odelib', 'openal_static', 'soundsystem',
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'ws2_32', 'dxguid', 'vfw32', 'winmm',
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'iconv', 'kernel32', 'user32', 'gdi32',
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'winspool', 'comdlg32', 'advapi32', 'shell32',
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'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
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'libcmt', 'libc']
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platform_libpath = ['#../lib/windows/iconv/lib',
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'#../lib/windows/QTDevWin/Libraries',
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'#../lib/windows/openal/lib']
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platform_linkflags = [
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'/SUBSYSTEM:CONSOLE',
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'/MACHINE:IX86',
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'/ENTRY:mainCRTStartup',
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'/INCREMENTAL:NO',
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'/NODEFAULTLIB:"msvcprt.lib"',
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'/NODEFAULTLIB:"glut32.lib"',
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'/NODEFAULTLIB:"libcd.lib"',
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#'/NODEFAULTLIB:"libc.lib"',
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'/NODEFAULTLIB:"libcpd.lib"',
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'/NODEFAULTLIB:"libcp.lib"',
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'/NODEFAULTLIB:"libcmtd.lib"',
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]
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window_system = 'WIN32'
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extra_includes = []
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if use_quicktime == 'true':
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extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
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if use_openal == 'true':
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extra_includes += ['#../lib/windows/openal/include']
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# z library information
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z_lib = ['libz_st']
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z_libpath = ['#../lib/windows/zlib/lib']
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z_include = ['#../lib/windows/zlib/include']
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# png library information
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png_lib = ['libpng_st']
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png_libpath = ['#../lib/windows/png/lib']
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png_include = ['#../lib/windows/png/include']
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# jpeg library information
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jpeg_lib = ['libjpeg']
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jpeg_libpath = ['#../lib/windows/jpeg/lib']
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jpeg_include = ['#../lib/windows/jpeg/include']
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# OpenGL library information
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opengl_lib = ['opengl32', 'glu32']
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opengl_libpath = []
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opengl_include = ['/usr/include']
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# SDL library information
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sdl_include = ['#../lib/windows/sdl/include']
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sdl_libpath = ['#../lib/windows/sdl/lib']
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sdl_lib = ['SDL']
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sdl_cflags = []
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link_env.RES(['source/icons/winblender.rc'])
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window_system = 'WIN32'
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# SOLID library information
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solid_lib = ['solid']
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solid_libpath = ['#../lib/windows/solid/lib']
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solid_include = ['#../lib/windows/solid/include']
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qhull_lib = ['qhull']
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qhull_libpath = ['#../lib/windows/qhull/lib']
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = ['#../lib/windows/ode/lib']
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ode_include = ['#../lib/windows/ode/include']
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# Python lib name
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python_include = '#../lib/windows/python/include/python2.2'
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python_libpath = '#../lib/windows/python/lib'
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python_lib = 'python22'
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# International stuff
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ftgl_lib = ['ftgl_static_ST']
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ftgl_libpath = ['#../lib/windows/ftgl/lib']
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ftgl_include = ['#../lib/windows/ftgl/include']
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freetype_lib = ['freetype2ST']
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freetype_libpath = ['#../lib/windows/freetype/lib']
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freetype_include = ['#../lib/windows/freetype/include']
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gettext_lib = ['gnu_gettext']
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gettext_libpath = ['#../lib/windows/gettext/lib']
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gettext_include = ['#../lib/windows/gettext/include']
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i18n_defines = ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2']
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elif string.find (sys.platform, 'sunos') != -1:
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use_international = 'true'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = []
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env['ENV']['CC']='gcc'
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env['ENV']['CXX']='g++'
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warn_flags = ['-Wall', '-W']
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window_system = 'X11'
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platform_libs = ['m', 'util']
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platform_libpath = []
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platform_linkflags = []
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# png library information
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png_lib = ['png']
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png_libpath = []
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png_include = []
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = []
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jpeg_include = []
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_libpath = []
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opengl_include = []
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# SDL library information
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sdl_cenv.ParseConfig ('sdl-config --cflags')
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sdl_lenv.ParseConfig ('sdl-config --libs')
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sdl_cflags = sdl_cenv.Dictionary()['CCFLAGS']
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sdl_include = sdl_cenv.Dictionary()['CPPPATH']
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sdl_libpath = sdl_lenv.Dictionary()['LIBPATH']
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sdl_lib = sdl_lenv.Dictionary()['LIBS']
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = [] # TODO
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ode_include = ['#extern/ode/dist/include/ode']
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# Python variables.
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International support information
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
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ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
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freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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i18n_defines = ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2']
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elif string.find (sys.platform, 'irix') != -1:
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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irix_precomp = '#../lib/irix-6.5-mips'
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extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
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cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
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cxxflags += ['-LANG:libc_in_namespace_std=off']
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window_system = 'X11'
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release_flags = ['-O2', '-OPT:Olimit=0']
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debug_flags = ['-O2', '-g']
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defines = []
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warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
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platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
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'c', 'm', 'dmedia', 'cl', 'audio',
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'Cio', 'pthread']
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platform_libpath = ['/usr/lib32',
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'/lib/freeware/lib32',
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'/usr/lib32/mips3']
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platform_linkflags = ['-mips3', '-n32']
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extra_includes = ['/usr/freeware/include',
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'/usr/include']
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# png library information
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png_lib = ['png']
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png_libpath = [irix_precomp + '/png/lib']
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png_include = [irix_precomp + '/png/include']
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = [irix_precomp + '/jpeg/lib']
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jpeg_include = [irix_precomp + '/jpeg/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_libpath = []
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opengl_include = []
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# SDL library information
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sdl_cflags = []
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sdl_include = [irix_precomp + '/sdl/include/SDL']
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sdl_libpath = [irix_precomp + '/sdl/lib']
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sdl_lib = ['SDL', 'libSDL.a']
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = [irix_precomp + '/solid/include']
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qhull_lib = [] # TODO
|
|
qhull_libpath = [] # TODO
|
|
qhull_include = ['#extern/qhull/include']
|
|
# ODE library information
|
|
ode_lib = [] # TODO
|
|
ode_libpath = [] # TODO
|
|
ode_include = [irix_precomp + '/ode/include']
|
|
# Python library information
|
|
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
|
|
python_include = [irix_precomp + '/python/include/python2.2']
|
|
python_lib = ['python2.2']
|
|
# International support information
|
|
ftgl_lib = ['ftgl']
|
|
ftgl_libpath = [irix_precomp + '/ftgl/lib']
|
|
ftgl_include = [irix_precomp + '/ftgl/include']
|
|
freetype_lib = ['freetype']
|
|
freetype_libpath = [irix_precomp + '/freetype/lib']
|
|
freetype_include = [irix_precomp + '/freetype/include']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
i18n_defines = ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2']
|
|
|
|
elif string.find (sys.platform, 'hp-ux') != -1:
|
|
window_system = 'X11'
|
|
defines = []
|
|
|
|
else:
|
|
print "Unknown platform"
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# End of platform specific section
|
|
#-----------------------------------------------------------------------------
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# User configurable options to be saved in a config file.
|
|
#-----------------------------------------------------------------------------
|
|
# Checking for an existing config file - use that one if it exists,
|
|
# otherwise create one.
|
|
if os.path.exists (config_file):
|
|
print "Using config file: " + config_file
|
|
else:
|
|
print "Creating new config file: " + config_file
|
|
config=open (config_file, 'w')
|
|
config.write ("# Configuration file containing user definable options.\n")
|
|
config.write ("VERSION = '2.32-cvs'\n")
|
|
config.write ("BUILD_BINARY = 'release'\n")
|
|
config.write ("BUILD_DIR = '%s'\n"%(root_build_dir))
|
|
config.write ("USE_INTERNATIONAL = '%s'\n"%(use_international))
|
|
config.write ("BUILD_GAMEENGINE = '%s'\n"%(use_gameengine))
|
|
if use_sumo == 'true':
|
|
config.write ("USE_PHYSICS = 'solid'\n")
|
|
else:
|
|
config.write ("USE_PHYSICS = 'ode'\n")
|
|
config.write ("USE_OPENAL = '%s'\n"%(use_openal))
|
|
config.write ("USE_FMOD = '%s'\n"%(use_fmod))
|
|
config.write ("USE_QUICKTIME = '%s'\n"%(use_quicktime))
|
|
config.write ("\n# External library information.\n")
|
|
config.write ("PYTHON_INCLUDE = %s\n"%(python_include))
|
|
config.write ("PYTHON_LIBPATH = %s\n"%(python_libpath))
|
|
config.write ("PYTHON_LIBRARY = %s\n"%(python_lib))
|
|
config.write ("SDL_CFLAGS = %s\n"%(sdl_cflags))
|
|
config.write ("SDL_INCLUDE = %s\n"%(sdl_include))
|
|
config.write ("SDL_LIBPATH = %s\n"%(sdl_libpath))
|
|
config.write ("SDL_LIBRARY = %s\n"%(sdl_lib))
|
|
config.write ("Z_INCLUDE = %s\n"%(z_include))
|
|
config.write ("Z_LIBPATH = %s\n"%(z_libpath))
|
|
config.write ("Z_LIBRARY = %s\n"%(z_lib))
|
|
config.write ("PNG_INCLUDE = %s\n"%(png_include))
|
|
config.write ("PNG_LIBPATH = %s\n"%(png_libpath))
|
|
config.write ("PNG_LIBRARY = %s\n"%(png_lib))
|
|
config.write ("JPEG_INCLUDE = %s\n"%(jpeg_include))
|
|
config.write ("JPEG_LIBPATH = %s\n"%(jpeg_libpath))
|
|
config.write ("JPEG_LIBRARY = %s\n"%(jpeg_lib))
|
|
config.write ("OPENGL_INCLUDE = %s\n"%(opengl_include))
|
|
config.write ("OPENGL_LIBPATH = %s\n"%(opengl_libpath))
|
|
config.write ("OPENGL_LIBRARY = %s\n"%(opengl_lib))
|
|
config.write ("\n# The following information is only necessary when you've enabled support for\n")
|
|
config.write ("# the game engine.\n")
|
|
config.write ("SOLID_INCLUDE = %s\n"%(solid_include))
|
|
config.write ("SOLID_LIBPATH = %s\n"%(solid_libpath))
|
|
config.write ("SOLID_LIBRARY = %s\n"%(solid_lib))
|
|
config.write ("QHULL_INCLUDE = %s\n"%(qhull_include))
|
|
config.write ("QHULL_LIBPATH = %s\n"%(qhull_libpath))
|
|
config.write ("QHULL_LIBRARY = %s\n"%(qhull_lib))
|
|
config.write ("ODE_INCLUDE = %s\n"%(ode_include))
|
|
config.write ("ODE_LIBPATH = %s\n"%(ode_libpath))
|
|
config.write ("ODE_LIBRARY = %s\n"%(ode_lib))
|
|
config.write ("\n# The following information is only necessary when building with\n")
|
|
config.write ("# internationalization support.\n");
|
|
config.write ("I18N_DEFINES = %s\n"%(i18n_defines))
|
|
config.write ("FTGL_INCLUDE = %s\n"%(ftgl_include))
|
|
config.write ("FTGL_LIBPATH = %s\n"%(ftgl_libpath))
|
|
config.write ("FTGL_LIBRARY = %s\n"%(ftgl_lib))
|
|
config.write ("FREETYPE_INCLUDE = %s\n"%(freetype_include))
|
|
config.write ("FREETYPE_LIBPATH = %s\n"%(freetype_libpath))
|
|
config.write ("FREETYPE_LIBRARY = %s\n"%(freetype_lib))
|
|
config.write ("GETTEXT_INCLUDE = %s\n"%(gettext_include))
|
|
config.write ("GETTEXT_LIBPATH = %s\n"%(gettext_libpath))
|
|
config.write ("GETTEXT_LIBRARY = %s\n"%(gettext_lib))
|
|
config.close ()
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Read the options from the config file and update the various necessary flags
|
|
#-----------------------------------------------------------------------------
|
|
list_opts = []
|
|
user_options_env = Environment ()
|
|
user_options = Options (config_file)
|
|
user_options.AddOptions (
|
|
('VERSION', 'Blender version', version),
|
|
('BUILD_DIR', 'Target directory for intermediate files.',
|
|
root_build_dir),
|
|
(BoolOption ('USE_INTERNATIONAL',
|
|
'Set to 1 to have international support.',
|
|
'false')),
|
|
(EnumOption ('USE_PHYSICS', 'solid',
|
|
'Select which physics engine to use.',
|
|
allowed_values = ('ode', 'solid'))),
|
|
(BoolOption ('BUILD_GAMEENGINE',
|
|
'Set to 1 to build blender with game engine support.',
|
|
'false')),
|
|
(BoolOption ('USE_OPENAL',
|
|
'Set to 1 to build the game engine with OpenAL support.',
|
|
'false')),
|
|
(BoolOption ('USE_FMOD',
|
|
'Set to 1 to build the game engine with FMod support.',
|
|
'false')),
|
|
(BoolOption ('USE_QUICKTIME',
|
|
'Set to 1 to add support for QuickTime.',
|
|
'false')),
|
|
(EnumOption ('BUILD_BINARY', 'release',
|
|
'Select a release or debug binary.',
|
|
allowed_values = ('release', 'debug'))),
|
|
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
|
|
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
|
|
('PYTHON_LIBRARY', 'Python library name.'),
|
|
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
|
|
('SDL_INCLUDE', 'Include directory for SDL header files.'),
|
|
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
|
|
('SDL_LIBRARY', 'SDL library name.'),
|
|
('Z_INCLUDE', 'Include directory for zlib header files.'),
|
|
('Z_LIBPATH', 'Library path where the zlib library is located.'),
|
|
('Z_LIBRARY', 'Z library name.'),
|
|
('PNG_INCLUDE', 'Include directory for png header files.'),
|
|
('PNG_LIBPATH', 'Library path where the png library is located.'),
|
|
('PNG_LIBRARY', 'png library name.'),
|
|
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
|
|
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
|
|
('JPEG_LIBRARY', 'jpeg library name.'),
|
|
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
|
|
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
|
|
('OPENGL_LIBRARY', 'OpenGL library names.'),
|
|
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
|
|
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
|
|
('SOLID_LIBRARY', 'SOLID library name.'),
|
|
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
|
|
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
|
|
('QHULL_LIBRARY', 'QHULL library name.'),
|
|
('ODE_INCLUDE', 'Include directory for ODE header files.'),
|
|
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
|
|
('ODE_LIBRARY', 'ODE library name.'),
|
|
('I18N_DEFINES', 'Preprocessor defines needed for internationalization support.'),
|
|
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
|
|
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
|
|
('FTGL_LIBRARY', 'ftgl library name.'),
|
|
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
|
|
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
|
|
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
|
|
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
|
|
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
|
|
('GETTEXT_LIBRARY', 'gettext library name.')
|
|
)
|
|
user_options.Update (user_options_env)
|
|
user_options_dict = user_options_env.Dictionary()
|
|
|
|
root_build_dir = user_options_dict['BUILD_DIR']
|
|
|
|
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
defines += ['GAMEBLENDER=1']
|
|
if user_options_dict['USE_PHYSICS'] == 'ode':
|
|
defines += ['USE_ODE']
|
|
else:
|
|
defines += ['USE_SUMO_SOLID']
|
|
else:
|
|
defines += ['GAMEBLENDER=0']
|
|
|
|
if user_options_dict['BUILD_BINARY'] == 'release':
|
|
cflags = extra_flags + release_flags + warn_flags
|
|
if sys.platform == 'win32':
|
|
defines += ['NDEBUG']
|
|
else:
|
|
cflags = extra_flags + debug_flags + warn_flags
|
|
if sys.platform == 'win32':
|
|
#defines += ['_DEBUG'] specifying this makes msvc want to link to python22_d.lib??
|
|
platform_linkflags += ['/DEBUG','/PDB:blender.pdb']
|
|
|
|
if user_options_dict['USE_INTERNATIONAL']:
|
|
defines += user_options_dict['I18N_DEFINES']
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Settings to be exported to other SConscript files
|
|
#-----------------------------------------------------------------------------
|
|
|
|
Export ('cflags')
|
|
Export ('defines')
|
|
Export ('cxxflags')
|
|
Export ('window_system')
|
|
Export ('extra_includes')
|
|
Export ('platform_libs')
|
|
Export ('platform_libpath')
|
|
Export ('platform_linkflags')
|
|
Export ('user_options_dict')
|
|
|
|
BuildDir (root_build_dir+'/intern', 'intern', duplicate=0)
|
|
SConscript (root_build_dir+'intern/SConscript')
|
|
BuildDir (root_build_dir+'/source', 'source', duplicate=0)
|
|
SConscript (root_build_dir+'source/SConscript')
|
|
|
|
libpath = (['#'+root_build_dir+'/lib'])
|
|
|
|
libraries = (['blender_render',
|
|
'blender_yafray',
|
|
'blender_blendersrc',
|
|
'blender_renderconverter',
|
|
'blender_blenloader',
|
|
'blender_writestreamglue',
|
|
'blender_deflate',
|
|
'blender_writeblenfile',
|
|
'blender_readblenfile',
|
|
'blender_readstreamglue',
|
|
'blender_inflate',
|
|
'blender_img',
|
|
'blender_radiosity',
|
|
'blender_blenkernel',
|
|
'blender_blenpluginapi',
|
|
'blender_imbuf',
|
|
'blender_avi',
|
|
'blender_blenlib',
|
|
'blender_python',
|
|
'blender_makesdna',
|
|
'blender_kernel',
|
|
'blender_BSP',
|
|
'blender_LOD',
|
|
'blender_GHOST',
|
|
'blender_STR',
|
|
'blender_guardedalloc',
|
|
'blender_BMF',
|
|
'blender_CTR',
|
|
'blender_MEM',
|
|
'blender_IK',
|
|
'blender_MT',
|
|
'soundsystem'])
|
|
|
|
link_env.Append (LIBS=libraries)
|
|
link_env.Append (LIBPATH=libpath)
|
|
link_env.Append (CPPDEFINES=defines)
|
|
|
|
if user_options_dict['USE_INTERNATIONAL'] == 1:
|
|
link_env.Append (LIBS=['blender_FTF'])
|
|
link_env.Append (LIBS=user_options_dict['FTGL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['FTGL_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
|
|
if user_options_dict['USE_QUICKTIME'] == 1:
|
|
link_env.Append (LIBS=['blender_quicktime'])
|
|
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
link_env.Append (LIBS=['blender_expressions',
|
|
'KX_blenderhook',
|
|
'KX_converter',
|
|
'KX_ketsji',
|
|
'KX_network',
|
|
'NG_loopbacknetwork',
|
|
'NG_network',
|
|
'PHY_Physics',
|
|
'PHY_Dummy',
|
|
'SCA_GameLogic',
|
|
'RAS_rasterizer',
|
|
'RAS_OpenGLRasterizer',
|
|
'SG_SceneGraph'])
|
|
if user_options_dict['USE_PHYSICS'] == 'solid':
|
|
link_env.Append (LIBS=['PHY_Sumo'])
|
|
link_env.Append (LIBS=user_options_dict['SOLID_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['SOLID_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['QHULL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['QHULL_LIBPATH'])
|
|
else:
|
|
link_env.Append (LIBS=['PHY_Ode'])
|
|
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
|
|
|
|
link_env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['SDL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['SDL_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['PNG_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['PNG_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['JPEG_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['JPEG_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['GETTEXT_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['GETTEXT_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['Z_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['Z_LIBPATH'])
|
|
link_env.Append (LIBS=platform_libs)
|
|
link_env.Append (LIBPATH=platform_libpath)
|
|
if sys.platform == 'darwin':
|
|
link_env.Append (LINKFLAGS=' -framework Carbon')
|
|
link_env.Append (LINKFLAGS=' -framework AGL')
|
|
if user_options_dict['USE_QUICKTIME'] == 1:
|
|
link_env.Append (LINKFLAGS=' -framework QuickTime')
|
|
else:
|
|
link_env.Append (LINKFLAGS=platform_linkflags)
|
|
|
|
source_files = [root_build_dir+'source/creator/buildinfo.c',
|
|
root_build_dir+'source/creator/creator.c']
|
|
|
|
if sys.platform == 'win32':
|
|
source_files += ['source/icons/winblender.res']
|
|
|
|
include_paths = ['#/intern/guardedalloc',
|
|
'#/source/blender/makesdna',
|
|
'#/source/blender/blenkernel',
|
|
'#/source/blender/blenloader',
|
|
'#/source/blender/python',
|
|
'#/source/blender/blenlib',
|
|
'#/source/blender/renderconverter',
|
|
'#/source/blender/render/extern/include',
|
|
'#/source/kernel/gen_messaging',
|
|
'#/source/kernel/gen_system',
|
|
'#/source/blender/include',
|
|
'#/source/blender/imbuf']
|
|
|
|
link_env.BuildDir (root_build_dir, '.', duplicate=0)
|
|
link_env.Append (CPPPATH=include_paths)
|
|
link_env.Program (target='blender', source=source_files, CCFLAGS=cflags)
|
|
|
|
if sys.platform == 'darwin':
|
|
bundle = Environment ()
|
|
blender_app = 'blender'
|
|
bundle.Depends ('#/blender.app/Contents/MacOS/' + blender_app, blender_app)
|
|
bundle.Command ('#/blender.app/Contents/Info.plist',
|
|
'#/source/darwin/blender.app/Contents/Info.plist',
|
|
"rm -rf blender.app && " + \
|
|
"cp -R source/darwin/blender.app . && " +
|
|
"cat $SOURCE | sed s/VERSION/`cat release/VERSION`/ | \
|
|
sed s/DATE/`date +'%Y-%b-%d'`/ \
|
|
> $TARGET")
|
|
bundle.Command ('blender.app/Contents/MacOS/' + blender_app, blender_app,
|
|
'cp $SOURCE $TARGET && ' + \
|
|
'chmod +x $TARGET && ' + \
|
|
'find $SOURCE -name CVS -prune -exec rm -rf {} \; && ' +
|
|
'find $SOURCE -name .DS_Store -exec rm -rf {} \;')
|