forked from bartvdbraak/blender
9e2ed89105
this commit shows how to add a preset using the base preset class and menu with minimal effort.
70 lines
2.5 KiB
Python
70 lines
2.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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import os
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from wm import AddPresetBase
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class AddPresetRender(AddPresetBase):
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bl_idname = "render.preset_add"
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bl_label = "Add Render Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.scene.render_data.resolution_x",
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"bpy.context.scene.render_data.resolution_y",
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"bpy.context.scene.render_data.pixel_aspect_x",
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"bpy.context.scene.render_data.pixel_aspect_y",
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"bpy.context.scene.render_data.fps",
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"bpy.context.scene.render_data.fps_base",
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"bpy.context.scene.render_data.resolution_percentage",
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]
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preset_path = os.path.join("presets", "render")
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class AddPresetSSS(AddPresetBase):
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bl_idname = "material.sss_preset_add"
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bl_label = "Add Render Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.material.subsurface_scattering.back",
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"bpy.context.material.subsurface_scattering.color[0]",
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"bpy.context.material.subsurface_scattering.color[1]",
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"bpy.context.material.subsurface_scattering.color[2]",
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"bpy.context.material.subsurface_scattering.color_factor",
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"bpy.context.material.subsurface_scattering.error_tolerance",
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"bpy.context.material.subsurface_scattering.front",
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"bpy.context.material.subsurface_scattering.ior",
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"bpy.context.material.subsurface_scattering.radius[0]",
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"bpy.context.material.subsurface_scattering.radius[1]",
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"bpy.context.material.subsurface_scattering.radius[2]",
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"bpy.context.material.subsurface_scattering.scale",
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"bpy.context.material.subsurface_scattering.texture_factor",
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]
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preset_path = os.path.join("presets", "sss")
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bpy.ops.add(AddPresetRender)
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bpy.ops.add(AddPresetSSS)
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