forked from bartvdbraak/blender
056a33ac69
including implementation. hope it works, and doesn't break to much. it bakes physics objects transform into ipo, every frame of the running gameengine. When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment. (perhaps some better UI in the future?)
410 lines
11 KiB
C++
410 lines
11 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <signal.h>
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_GLExtensionManager.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "SYS_System.h"
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_global.h"
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#include "BIF_screen.h"
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#include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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/***/
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static BlendFileData *load_game_data(char *filename) {
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BlendReadError error;
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BlendFileData *bfd= BLO_read_from_file(filename, &error);
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if (!bfd) {
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printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
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}
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct ScrArea *area,
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char* scenename,
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struct Main* maggie,
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struct SpaceIpo *sipo,
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int always_use_expand_framing)
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{
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie;
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char* startscenename = scenename;
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char pathname[160];
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strcpy (pathname, maggie->name);
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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bgl::InitExtensions(1);
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do
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{
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View3D *v3d= (View3D*) area->spacedata.first;
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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// let's see if we want to use vertexarrays or not
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int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
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bool useVertexArrays = (usevta > 0);
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if (useVertexArrays && bgl::QueryVersion(1, 1))
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rasterizer = new RAS_VAOpenGLRasterizer(canvas);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
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audiodevice->UseCD();
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetAudioDevice(audiodevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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// some blender stuff
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MT_CmMatrix4x4 projmat;
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MT_CmMatrix4x4 viewmat;
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int i;
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for (i = 0; i < 16; i++)
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{
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float *viewmat_linear= (float*) v3d->viewmat;
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viewmat.setElem(i, viewmat_linear[i]);
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}
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for (i = 0; i < 16; i++)
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{
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float *projmat_linear = (float*) area->winmat;
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projmat.setElem(i, projmat_linear[i]);
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}
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float camzoom = (1.41421 + (v3d->camzoom / 50.0));
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camzoom *= camzoom;
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camzoom = 4.0 / camzoom;
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[160];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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BLI_convertstringcode(basedpath, pathname, 0);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[162];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_convertstringcode(temppath, pathname, 0);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *blscene = NULL;
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if (!bfd)
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{
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blscene = (Scene*) maggie->scene.first;
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for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
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{
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if (startscenename == (sce->id.name+2))
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{
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blscene = sce;
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break;
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}
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}
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} else {
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blscene = bfd->curscene;
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}
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if (blscene)
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{
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int startFrame = blscene->r.cfra;
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ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
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}
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// Quad buffered needs a special window.
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if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (v3d->persp != 2)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
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ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
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ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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audiodevice,
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startscenename);
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(rasterizer, canvas);
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initGameLogic(startscene);
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initGameKeys();
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initPythonConstraintBinding();
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscenename,
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startscene,
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dictionaryobject,
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keyboarddevice,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine();
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// the mainloop
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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ketsjiengine->NextFrame();
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// render the frame
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ketsjiengine->Render();
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// test for the ESC key
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while (qtest())
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{
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short val;
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unsigned short event = extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event,val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event==MOUSEX) {
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val = val - scrarea_get_win_x(area);
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} else if (event==MOUSEY) {
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val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
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}
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mousedevice->ConvertBlenderEvent(event,val);
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}
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}
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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exitGamePythonScripting();
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ketsjiengine->StopEngine();
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networkdevice->Disconnect();
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}
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if (sceneconverter)
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{
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delete sceneconverter;
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sceneconverter = NULL;
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}
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}
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// set the cursor back to normal
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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// clean up some stuff
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audiodevice->StopCD();
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if (ketsjiengine)
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{
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delete ketsjiengine;
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ketsjiengine = NULL;
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}
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if (kxsystem)
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{
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delete kxsystem;
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kxsystem = NULL;
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}
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if (networkdevice)
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{
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delete networkdevice;
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networkdevice = NULL;
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}
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if (keyboarddevice)
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{
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delete keyboarddevice;
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keyboarddevice = NULL;
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}
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if (mousedevice)
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{
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delete mousedevice;
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mousedevice = NULL;
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}
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if (rasterizer)
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{
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delete rasterizer;
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rasterizer = NULL;
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}
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if (rendertools)
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{
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delete rendertools;
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rendertools = NULL;
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}
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if (canvas)
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{
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delete canvas;
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canvas = NULL;
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}
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SND_DeviceManager::Unsubscribe();
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} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
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if (bfd) BLO_blendfiledata_free(bfd);
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}
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