blender/intern/cycles/kernel/kernel_avx.cpp
Brecht Van Lommel 69c7522b24 Fix T40379: world MIS causing too much CUDA memory usage.
The kernel for baking the world texture was the same as the one used for
baking. Now that's separate which allows the kernel to reserve much less
memory.
2014-05-27 15:11:32 +02:00

86 lines
2.7 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
/* Optimized CPU kernel entry points. This file is compiled with AVX
* optimization flags and nearly all functions inlined, while kernel.cpp
* is compiled without for other CPU's. */
/* SSE optimization disabled for now on 32 bit, see bug #36316 */
#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
#define __KERNEL_SSE2__
#define __KERNEL_SSE3__
#define __KERNEL_SSSE3__
#define __KERNEL_SSE41__
#endif
#include "util_optimization.h"
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
#include "kernel.h"
#include "kernel_compat_cpu.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_bake.h"
CCL_NAMESPACE_BEGIN
/* Path Tracing */
void kernel_cpu_avx_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
{
#ifdef __BRANCHED_PATH__
if(kernel_data.integrator.branched)
kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
else
#endif
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
/* Film */
void kernel_cpu_avx_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
{
kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
void kernel_cpu_avx_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
{
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
/* Shader Evaluate */
void kernel_cpu_avx_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i)
{
if(type >= SHADER_EVAL_BAKE)
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i);
else
kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
}
CCL_NAMESPACE_END
#else
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_avx(void);
void __dummy_function_cycles_avx(void) {}
#endif