blender/release/scripts/startup/bl_ui/space_dopesheet.py
Joshua Leung 6f2e36f4ee Bugfix [#35643] Animated textures are invisible in Graph Editor if it is not
linked via material

Textures linked to modifiers are now shown in the AnimEditor channel hierarchy
under object level now (i.e. on same level as ob-data, shapekeys, and object's
action). This makes it possible to edit such animation data without having to
ensure that these textures are also linked to the object's material so that they
will appear.

As a side-effect of how this is implemented, if playback is slower on scenes
following this commit, disable the "modifier" filter under the filtering
settings in the relevant animation editor header. In particular, it may be
beneficial to disable this when you've got scenes with meshes that have many
modifiers (but none of these have any linked data with settings which can be
animated), as Blender will still try to go through all those modifiers checking
for anything to show.
2013-06-10 04:39:05 +00:00

365 lines
12 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
#######################################
# DopeSheet Filtering
# used for DopeSheet, NLA, and Graph Editors
def dopesheet_filter(layout, context, genericFiltersOnly=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
row = layout.row(align=True)
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
if is_nla:
row.prop(dopesheet, "show_missing_nla", text="")
else: # graph and dopesheet editors - F-Curves and drivers only
row.prop(dopesheet, "show_only_errors", text="")
if not genericFiltersOnly:
if bpy.data.groups:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_group_objects", text="")
if dopesheet.show_only_group_objects:
row.prop(dopesheet, "filter_group", text="")
if not is_nla:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_matching_fcurves", text="")
if dopesheet.show_only_matching_fcurves:
row.prop(dopesheet, "filter_fcurve_name", text="")
if not genericFiltersOnly:
row = layout.row(align=True)
row.prop(dopesheet, "show_datablock_filters", text="Filters")
if dopesheet.show_datablock_filters:
row.prop(dopesheet, "show_scenes", text="")
row.prop(dopesheet, "show_worlds", text="")
row.prop(dopesheet, "show_nodes", text="")
row.prop(dopesheet, "show_transforms", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_meshes", text="")
if bpy.data.shape_keys:
row.prop(dopesheet, "show_shapekeys", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_modifiers", text="")
if bpy.data.materials:
row.prop(dopesheet, "show_materials", text="")
if bpy.data.lamps:
row.prop(dopesheet, "show_lamps", text="")
if bpy.data.textures:
row.prop(dopesheet, "show_textures", text="")
if bpy.data.cameras:
row.prop(dopesheet, "show_cameras", text="")
if bpy.data.curves:
row.prop(dopesheet, "show_curves", text="")
if bpy.data.metaballs:
row.prop(dopesheet, "show_metaballs", text="")
if bpy.data.lattices:
row.prop(dopesheet, "show_lattices", text="")
if bpy.data.armatures:
row.prop(dopesheet, "show_armatures", text="")
if bpy.data.particles:
row.prop(dopesheet, "show_particles", text="")
if bpy.data.speakers:
row.prop(dopesheet, "show_speakers", text="")
#######################################
# DopeSheet Editor - General/Standard UI
class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
row.menu("DOPESHEET_MT_view")
row.menu("DOPESHEET_MT_select")
row.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action is not None):
row.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
row.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
row.menu("DOPESHEET_MT_key")
else:
row.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text="Summary")
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
# filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
if st.mode in {'ACTION', 'SHAPEKEY'}:
layout.template_ID(st, "action", new="action.new")
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
layout.prop(st, "auto_snap", text="")
row = layout.row(align=True)
row.operator("action.copy", text="", icon='COPYDOWN')
row.operator("action.paste", text="", icon='PASTEDOWN')
class DOPESHEET_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
layout.prop(st, "show_group_colors")
layout.prop(st, "use_auto_merge_keyframes")
layout.prop(st, "use_marker_sync")
layout.prop(st, "show_seconds")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("action.previewrange_set")
layout.separator()
layout.operator("action.view_all")
layout.operator("action.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class DOPESHEET_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle").invert = False
layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("action.select_border").axis_range = False
layout.operator("action.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
layout.separator()
layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
layout.separator()
layout.operator("action.select_more")
layout.operator("action.select_less")
layout.separator()
layout.operator("action.select_linked")
class DOPESHEET_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
from bl_ui.space_time import marker_menu_generic
marker_menu_generic(layout)
st = context.space_data
if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
layout.separator()
layout.prop(st, "show_pose_markers")
if st.show_pose_markers is False:
layout.operator("action.markers_make_local")
#######################################
# Keyframe Editing
class DOPESHEET_MT_channel(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_group")
layout.operator("anim.channels_ungroup")
layout.separator()
layout.operator_menu_enum("anim.channels_setting_toggle", "type")
layout.operator_menu_enum("anim.channels_setting_enable", "type")
layout.operator_menu_enum("anim.channels_setting_disable", "type")
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
class DOPESHEET_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.keyframe_insert")
layout.separator()
layout.operator("action.frame_jump")
layout.separator()
layout.operator("action.duplicate_move")
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.separator()
layout.operator("action.clean")
layout.operator("action.sample")
layout.separator()
layout.operator("action.copy")
layout.operator("action.paste")
class DOPESHEET_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
#######################################
# Grease Pencil Editing
class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
# XXX: to be enabled when these are ready for use!
#layout.separator()
#layout.operator("anim.channels_expand")
#layout.operator("anim.channels_collapse")
#layout.separator()
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
class DOPESHEET_MT_gpencil_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
#layout.operator_menu_enum("action.snap", "type", text="Snap")
#layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.duplicate")
layout.operator("action.delete")
#layout.separator()
#layout.operator("action.copy")
#layout.operator("action.paste")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)