.. |
KXNetwork
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
BL_BlenderShader.cpp
|
Fix for bug #18423: BGE lights in overlay scene also affected
|
2009-03-24 15:45:08 +00:00 |
BL_BlenderShader.h
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
BL_Material.h
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
BL_Shader.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
BL_Shader.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
BL_Texture.cpp
|
BGE Python API
|
2009-02-19 13:42:07 +00:00 |
BL_Texture.h
|
Preparation to VideoTexture: everything but the VideoTexture module itself.
|
2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
|
added Geometry as a BGE module, removed its dependency on gen_utils.c
|
2009-04-30 12:45:13 +00:00 |
KX_BlenderMaterial.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_BlenderMaterial.h
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
KX_BulletPhysicsController.cpp
|
BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.
|
2009-04-30 19:00:17 +00:00 |
KX_BulletPhysicsController.h
|
BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.
|
2009-04-30 19:00:17 +00:00 |
KX_Camera.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_Camera.h
|
BGE PyAPI
|
2009-04-28 13:11:56 +00:00 |
KX_CameraActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_CameraActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_CameraIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_CDActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_ClientObjectInfo.h
|
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
|
2009-02-25 12:07:51 +00:00 |
KX_ConstraintActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_ConstraintActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_ConstraintWrapper.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_ConstraintWrapper.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_ConvertPhysicsObject.h
|
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
|
2009-04-27 16:44:02 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
|
2009-04-27 16:44:02 +00:00 |
KX_Dome.cpp
|
supporting warp data files with tabs instead of spaces.
|
2009-04-30 15:27:38 +00:00 |
KX_Dome.h
|
Fix for part of bug #18496: issue with light state switching
|
2009-04-23 13:30:34 +00:00 |
KX_EmptyObject.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
|
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
|
2009-05-02 02:40:11 +00:00 |
KX_GameActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_GameObject.cpp
|
BGE performance:
|
2009-05-01 20:34:23 +00:00 |
KX_GameObject.h
|
BGE performance: use inline function as much as possible in scenegraph and logic to avoid function call.
|
2009-05-03 21:51:57 +00:00 |
KX_IInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
|
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
|
2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
|
BGE Physics
|
2009-04-14 12:34:39 +00:00 |
KX_IPO_SGController.cpp
|
remove warnings for the BGE
|
2009-02-25 03:26:02 +00:00 |
KX_IPO_SGController.h
|
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
|
2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_IpoActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_IPOTransform.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
|
BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
|
2009-05-01 16:35:06 +00:00 |
KX_KetsjiEngine.h
|
BGE performance:
|
2009-05-01 20:34:23 +00:00 |
KX_Light.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_Light.h
|
Patch from Mitchell Stokes for KX_Light to use attrdef's
|
2009-04-21 23:15:18 +00:00 |
KX_LightIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
|
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
|
2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
|
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
|
2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_MeshProxy.h
|
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
|
2009-04-22 16:58:04 +00:00 |
KX_MotionState.cpp
|
gcc wouldn't compile using a reference
|
2009-04-07 23:21:30 +00:00 |
KX_MotionState.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_MouseFocusSensor.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_MouseFocusSensor.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_NearSensor.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_NearSensor.h
|
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
|
2009-04-22 18:20:41 +00:00 |
KX_ObColorIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_ObjectActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_OdePhysicsController.cpp
|
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
|
2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
|
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
|
2009-04-14 17:22:14 +00:00 |
KX_OrientationInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
|
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
|
2009-05-02 02:40:11 +00:00 |
KX_ParentActuator.h
|
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
|
2009-05-02 02:40:11 +00:00 |
KX_PhysicsEngineEnums.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_PhysicsObjectWrapper.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_PolygonMaterial.h
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
KX_PolyProxy.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_PolyProxy.h
|
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
|
2009-04-22 16:58:04 +00:00 |
KX_PositionInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
|
python modules in the game engine could point to builtin modules like GameLogic that was cleared.
|
2009-04-29 23:39:27 +00:00 |
KX_PyConstraintBinding.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
|
[#18606] Writing to KX_GameObject.orientation causes crash
|
2009-04-25 07:17:36 +00:00 |
KX_PyMath.h
|
BGE Python API
|
2009-04-20 09:13:59 +00:00 |
KX_PythonInit.cpp
|
print BGE Py api warnings only once to avoid flooding the terminal and slowing the game down too much, resets on loading scenes/blendfiles and restarting the game engine.
|
2009-05-04 08:55:54 +00:00 |
KX_PythonInit.h
|
added Geometry as a BGE module, removed its dependency on gen_utils.c
|
2009-04-30 12:45:13 +00:00 |
KX_PythonInitTypes.cpp
|
BGE Python API
|
2009-04-19 17:29:07 +00:00 |
KX_PythonInitTypes.h
|
SVN maintenance.
|
2009-04-13 19:33:22 +00:00 |
KX_RadarSensor.cpp
|
BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
|
2009-05-02 04:53:01 +00:00 |
KX_RadarSensor.h
|
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
|
2009-04-22 18:20:41 +00:00 |
KX_RayCast.cpp
|
BGE Bugfixes (mostly in the py api)
|
2009-04-05 14:01:49 +00:00 |
KX_RayCast.h
|
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
|
2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_RaySensor.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SCA_AddObjectActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_DynamicActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SCA_DynamicActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SCA_EndObjectActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_ScalarInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_Scene.h
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_SceneActuator.cpp
|
fixes for bugs submitted by BGE users, fixes by myself and Mitchell Stokes
|
2009-05-03 09:21:58 +00:00 |
KX_SceneActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SG_NodeRelationships.cpp
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_SG_NodeRelationships.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SoundActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SoundActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_StateActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_StateActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SumoPhysicsController.cpp
|
BGE patch #18051: add localInertia attribute to GameObject.
|
2009-04-08 16:25:00 +00:00 |
KX_SumoPhysicsController.h
|
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
|
2009-04-14 17:22:14 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
|
2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_TouchSensor.h
|
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
|
2009-04-22 18:20:41 +00:00 |
KX_TrackToActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_TrackToActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_VehicleWrapper.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_VehicleWrapper.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_VertexProxy.cpp
|
fix for a problem with setUV2 reported by cthames on blenderartist
|
2009-05-03 20:47:29 +00:00 |
KX_VertexProxy.h
|
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
|
2009-04-22 16:58:04 +00:00 |
KX_VisibilityActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_VisibilityActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
added Geometry as a BGE module, removed its dependency on gen_utils.c
|
2009-04-30 12:45:13 +00:00 |