forked from bartvdbraak/blender
225027ce5d
Added a new "current_lod_level" property to the python api of KX_GameObject. The property returns the current lod level of the game object. The purpose of the property is activate logic routines only when an object is at a certain lod-distance from the camera, avoiding to separately recomputing the same distance in the logic script. Usage in python script might look like: owner = bge.logic.getCurrentController().owner lod_level = owner.currentLodLevel if lod_level == 0: ...do something else: ... object might be too distant Reviewers: dfelinto, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D978 |
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bge_types | ||
bge.constraints.rst | ||
bge.events.rst | ||
bge.logic.rst | ||
bge.render.rst | ||
bge.texture.rst | ||
bge.types.rst | ||
bgl.rst | ||
change_log.rst | ||
gpu.rst | ||
include__bmesh.rst | ||
info_api_reference.rst | ||
info_best_practice.rst | ||
info_gotcha.rst | ||
info_overview.rst | ||
info_quickstart.rst | ||
info_tips_and_tricks.rst | ||
info_tutorial_addon.rst |