forked from bartvdbraak/blender
9f79d8ae67
This allows users to test the types of those objects that are returned by API functions, by means of usual Python idioms such as "type(I) is T" and "isinstance(I, T)". * Removed all occurrences of ViewVertex::castToTVertex() in the following modules and rewrote the code segments using it by means of the "type(I) is T" idiom mentioned above: ChainingIterators.py PredicatesU1D.py * Replaced all occurrences of vector.Vec2, vector.Vec3, Vec2f and Vec3f by Blender.Mathutils.Vector in the following modules: anisotropic_diffusion.py Functions0D.py shaders.py sketchy_topology_broken.py * shaders.py: Fixed NameError's concerning math.pow(). * shaders.py: Added a Python equivalent of getFEdge function, defined in source\blender\freestyle\intern\view_map\Functions0D.cpp as follows: FEdge* Functions0D::getFEdge(Interface0D& it1, Interface0D& it2) { return it1.getFEdge(it2); } * shaders.py: Replaced fe.qi() by fe.viewedge().qi(). * contour.py: Fixed the import statement for freestyle_init.py. |
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