blender/intern/cycles
Brecht Van Lommel 9fba458a7f Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.

Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
2012-03-07 12:27:18 +00:00
..
app Cycles: support for camera rendering an environment map with equirectangular 2012-02-28 16:44:54 +00:00
blender Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden. 2012-03-06 11:34:57 +00:00
bvh Cycles: add option to cache BVH's between subsequent renders, storing the BVH on 2012-01-16 13:13:37 +00:00
cmake Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
device code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
render Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
subd Cycles: 2011-12-02 14:26:28 +00:00
util Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't think 2012-02-28 16:44:36 +00:00
CMakeLists.txt add UNLIKELY / LIKELY util defines to help optimize iterators that are called a lot, only defined for gcc at the moment. 2011-12-29 01:46:58 +00:00
SConscript Fix for Luxrender boost::thread conflict, workaround now is to just not use it 2012-02-04 19:58:09 +00:00