forked from bartvdbraak/blender
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
123 lines
3.5 KiB
Python
123 lines
3.5 KiB
Python
# $Id$
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# Documentation for the vertex proxy class
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class KX_VertexProxy:
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"""
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A vertex holds position, UV, colour and normal information.
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Note:
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The physics simulation is NOT currently updated - physics will not respond
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to changes in the vertex position.
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@ivar XYZ: The position of the vertex.
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@type XYZ: list [x, y, z]
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@ivar UV: The texture coordinates of the vertex.
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@type UV: list [u, v]
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@ivar normal: The normal of the vertex
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@type normal: list [nx, ny, nz]
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@ivar colour: The colour of the vertex.
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Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
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@type colour: list [r, g, b, a]
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@ivar color: Synonym for colour.
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@group Position: x, y, z
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@ivar x: The x coordinate of the vertex.
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@type x: float
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@ivar y: The y coordinate of the vertex.
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@type y: float
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@ivar z: The z coordinate of the vertex.
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@type z: float
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@group Texture Coordinates: u, v
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@ivar u: The u texture coordinate of the vertex.
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@type u: float
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@ivar v: The v texture coordinate of the vertex.
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@type v: float
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@group Colour: r, g, b, a
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@ivar r: The red component of the vertex colour. 0.0 <= r <= 1.0
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@type r: float
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@ivar g: The green component of the vertex colour. 0.0 <= g <= 1.0
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@type g: float
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@ivar b: The blue component of the vertex colour. 0.0 <= b <= 1.0
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@type b: float
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@ivar a: The alpha component of the vertex colour. 0.0 <= a <= 1.0
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@type a: float
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"""
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def getXYZ():
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"""
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Gets the position of this vertex.
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@rtype: list [x, y, z]
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@return: this vertexes position in local coordinates.
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"""
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def setXYZ(pos):
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"""
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Sets the position of this vertex.
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@type pos: list [x, y, z]
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@param pos: the new position for this vertex in local coordinates.
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"""
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def getUV():
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"""
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Gets the UV (texture) coordinates of this vertex.
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@rtype: list [u, v]
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@return: this vertexes UV (texture) coordinates.
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"""
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def setUV(uv):
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"""
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Sets the UV (texture) coordinates of this vertex.
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@type uv: list [u, v]
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"""
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def getRGBA():
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"""
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Gets the colour of this vertex.
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The colour is represented as four bytes packed into an integer value. The colour is
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packed as RGBA.
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Since Python offers no way to get each byte without shifting, you must use the struct module to
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access colour in an machine independent way.
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Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead.
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Example::
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import struct;
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col = struct.unpack('4B', struct.pack('I', v.getRGBA()))
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# col = (r, g, b, a)
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# black = ( 0, 0, 0, 255)
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# white = (255, 255, 255, 255)
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@rtype: integer
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@return: packed colour. 4 byte integer with one byte per colour channel in RGBA format.
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"""
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def setRGBA(col):
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"""
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Sets the colour of this vertex.
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See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes
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or the colour attribute instead.
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setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a]
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with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0]
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Example::
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v.setRGBA(0xff0000ff) # Red
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v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian
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v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red
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v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
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@type col: integer or list [r, g, b, a]
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@param col: the new colour of this vertex in packed RGBA format.
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"""
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def getNormal():
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"""
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Gets the normal vector of this vertex.
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@rtype: list [nx, ny, nz]
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@return: normalised normal vector.
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"""
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