forked from bartvdbraak/blender
a0430d0d43
the text below as comment: adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode from antialising the Blender window. Officially a swapbuffers does a glFinish itself, so this feels really like a hack... but it won't harm. (ton) |
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.. | ||
doc | ||
intern | ||
make | ||
test | ||
GHOST_C-api.h | ||
GHOST_IEvent.h | ||
GHOST_IEventConsumer.h | ||
GHOST_ISystem.h | ||
GHOST_ITimerTask.h | ||
GHOST_IWindow.h | ||
GHOST_Rect.h | ||
GHOST_Types.h | ||
Makefile |