forked from bartvdbraak/blender
1bf87fa26c
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_TrackToActuator.h
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* \ingroup ketsji
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*/
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#ifndef __KX_TRACKTOACTUATOR_H__
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#define __KX_TRACKTOACTUATOR_H__
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#include "SCA_IActuator.h"
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#include "SCA_IObject.h"
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#include "MT_Matrix3x3.h"
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#include "KX_GameObject.h"
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class KX_TrackToActuator : public SCA_IActuator
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{
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Py_Header
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// Object reference. Actually, we use the object's 'life'
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SCA_IObject* m_object;
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// 3d toggle
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bool m_allow3D;
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// time field
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int m_time;
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int m_trackflag;
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int m_upflag;
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MT_Matrix3x3 m_parentlocalmat;
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KX_GameObject* m_parentobj;
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public:
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KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time,
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bool threedee,int trackflag,int upflag);
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virtual ~KX_TrackToActuator();
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virtual CValue* GetReplica() {
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KX_TrackToActuator* replica = new KX_TrackToActuator(*this);
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replica->ProcessReplica();
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return replica;
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};
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virtual void ProcessReplica();
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virtual bool UnlinkObject(SCA_IObject* clientobj);
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virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
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virtual bool Update(double curtime, bool frame);
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//Python Interface
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enum UpAxis {
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KX_TRACK_UPAXIS_POS_X = 0,
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KX_TRACK_UPAXIS_POS_Y,
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KX_TRACK_UPAXIS_POS_Z
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};
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enum TrackAxis {
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KX_TRACK_TRAXIS_POS_X = 0,
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KX_TRACK_TRAXIS_POS_Y,
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KX_TRACK_TRAXIS_POS_Z,
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KX_TRACK_TRAXIS_NEG_X,
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KX_TRACK_TRAXIS_NEG_Y,
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KX_TRACK_TRAXIS_NEG_Z
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};
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#ifdef WITH_PYTHON
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/* Python part */
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/* These are used to get and set m_ob */
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static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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#endif /* WITH_PYTHON */
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}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
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#endif /* __KX_TRACKTOACTUATOR_H__ */
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