forked from bartvdbraak/blender
a085a41bc5
With the fix over a month ago, which added correct texture space vectors for the bump, gave results so crispy that normals could invert after normalize. This only when the normal "fac" slider was > 1.0. The normals from imagetextures now get clipped to prevent it to result in flipping normals. Will do more tests though... Also note that the real good way would be have the tangent vectors for the actual render normal available to perturb for bump, thats another story. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |