blender/source
Ton Roosendaal a085a41bc5 Bug #3681 The never ending bump mapping saga!
With the fix over a month ago, which added correct texture space vectors for
the bump, gave results so crispy that normals could invert after normalize.
This only when the normal "fac" slider was > 1.0.

The normals from imagetextures now get clipped to prevent it to result in
flipping normals. Will do more tests though...

Also note that the real good way would be have the tangent vectors for the
actual render normal available to perturb for bump, thats another story.
2006-01-03 19:49:38 +00:00
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blender Bug #3681 The never ending bump mapping saga! 2006-01-03 19:49:38 +00:00
creator This is a modified version of patch #2995 2005-11-22 18:50:03 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work. 2006-01-01 00:20:50 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel -- Change to make blender with game engine disabled build without errors 2005-11-27 03:47:17 +00:00
Makefile Somehow, most files are missing from this commit, and I have no idea why, 2005-10-28 19:54:16 +00:00
nan_compile.mk Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
nan_definitions.mk As discussed in meeting, fixed another missing Python symbol from 2005-11-27 15:36:21 +00:00
nan_link.mk compatibility fix for Os X tiger with make. 2005-09-18 11:19:53 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00