blender/intern/cycles/kernel/svm/svm_noise.h
Brecht Van Lommel c18712e868 Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.

Ref T37477.
2013-11-18 08:48:15 +01:00

220 lines
6.2 KiB
C

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
CCL_NAMESPACE_BEGIN
ccl_device int quick_floor(float x)
{
return float_to_int(x) - ((x < 0) ? 1 : 0);
}
ccl_device float bits_to_01(uint bits)
{
return bits * (1.0f/(float)0xFFFFFFFF);
}
ccl_device uint hash(uint kx, uint ky, uint kz)
{
// define some handy macros
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
#define final(a,b,c) \
{ \
c ^= b; c -= rot(b,14); \
a ^= c; a -= rot(c,11); \
b ^= a; b -= rot(a,25); \
c ^= b; c -= rot(b,16); \
a ^= c; a -= rot(c,4); \
b ^= a; b -= rot(a,14); \
c ^= b; c -= rot(b,24); \
}
// now hash the data!
uint a, b, c, len = 3;
a = b = c = 0xdeadbeef + (len << 2) + 13;
c += kz;
b += ky;
a += kx;
final(a, b, c);
return c;
// macros not needed anymore
#undef rot
#undef final
}
ccl_device int imod(int a, int b)
{
a %= b;
return a < 0 ? a + b : a;
}
ccl_device uint phash(int kx, int ky, int kz, int3 p)
{
return hash(imod(kx, p.x), imod(ky, p.y), imod(kz, p.z));
}
ccl_device float floorfrac(float x, int* i)
{
*i = quick_floor(x);
return x - *i;
}
ccl_device float fade(float t)
{
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
}
ccl_device float nerp(float t, float a, float b)
{
return (1.0f - t) * a + t * b;
}
ccl_device float grad(int hash, float x, float y, float z)
{
// use vectors pointing to the edges of the cube
int h = hash & 15;
float u = h<8 ? x : y;
float v = h<4 ? y : h == 12 || h == 14 ? x : z;
return ((h&1) ? -u : u) + ((h&2) ? -v : v);
}
ccl_device float scale3(float result)
{
return 0.9820f * result;
}
ccl_device_noinline float perlin(float x, float y, float z)
{
int X; float fx = floorfrac(x, &X);
int Y; float fy = floorfrac(y, &Y);
int Z; float fz = floorfrac(z, &Z);
float u = fade(fx);
float v = fade(fy);
float w = fade(fz);
float result;
result = nerp (w, nerp (v, nerp (u, grad (hash (X , Y , Z ), fx , fy , fz ),
grad (hash (X+1, Y , Z ), fx-1.0f, fy , fz )),
nerp (u, grad (hash (X , Y+1, Z ), fx , fy-1.0f, fz ),
grad (hash (X+1, Y+1, Z ), fx-1.0f, fy-1.0f, fz ))),
nerp (v, nerp (u, grad (hash (X , Y , Z+1), fx , fy , fz-1.0f ),
grad (hash (X+1, Y , Z+1), fx-1.0f, fy , fz-1.0f )),
nerp (u, grad (hash (X , Y+1, Z+1), fx , fy-1.0f, fz-1.0f ),
grad (hash (X+1, Y+1, Z+1), fx-1.0f, fy-1.0f, fz-1.0f ))));
float r = scale3(result);
/* can happen for big coordinates, things even out to 0.0 then anyway */
return (isfinite(r))? r: 0.0f;
}
ccl_device_noinline float perlin_periodic(float x, float y, float z, float3 pperiod)
{
int X; float fx = floorfrac(x, &X);
int Y; float fy = floorfrac(y, &Y);
int Z; float fz = floorfrac(z, &Z);
int3 p;
p.x = max(quick_floor(pperiod.x), 1);
p.y = max(quick_floor(pperiod.y), 1);
p.z = max(quick_floor(pperiod.z), 1);
float u = fade(fx);
float v = fade(fy);
float w = fade(fz);
float result;
result = nerp (w, nerp (v, nerp (u, grad (phash (X , Y , Z , p), fx , fy , fz ),
grad (phash (X+1, Y , Z , p), fx-1.0f, fy , fz )),
nerp (u, grad (phash (X , Y+1, Z , p), fx , fy-1.0f, fz ),
grad (phash (X+1, Y+1, Z , p), fx-1.0f, fy-1.0f, fz ))),
nerp (v, nerp (u, grad (phash (X , Y , Z+1, p), fx , fy , fz-1.0f ),
grad (phash (X+1, Y , Z+1, p), fx-1.0f, fy , fz-1.0f )),
nerp (u, grad (phash (X , Y+1, Z+1, p), fx , fy-1.0f, fz-1.0f ),
grad (phash (X+1, Y+1, Z+1, p), fx-1.0f, fy-1.0f, fz-1.0f ))));
float r = scale3(result);
/* can happen for big coordinates, things even out to 0.0 then anyway */
return (isfinite(r))? r: 0.0f;
}
/* perlin noise in range 0..1 */
ccl_device float noise(float3 p)
{
float r = perlin(p.x, p.y, p.z);
return 0.5f*r + 0.5f;
}
/* perlin noise in range -1..1 */
ccl_device float snoise(float3 p)
{
return perlin(p.x, p.y, p.z);
}
/* cell noise */
ccl_device_noinline float cellnoise(float3 p)
{
uint ix = quick_floor(p.x);
uint iy = quick_floor(p.y);
uint iz = quick_floor(p.z);
return bits_to_01(hash(ix, iy, iz));
}
ccl_device float3 cellnoise_color(float3 p)
{
float r = cellnoise(p);
float g = cellnoise(make_float3(p.y, p.x, p.z));
float b = cellnoise(make_float3(p.y, p.z, p.x));
return make_float3(r, g, b);
}
/* periodic perlin noise in range 0..1 */
ccl_device float pnoise(float3 p, float3 pperiod)
{
float r = perlin_periodic(p.x, p.y, p.z, pperiod);
return 0.5f*r + 0.5f;
}
/* periodic perlin noise in range -1..1 */
ccl_device float psnoise(float3 p, float3 pperiod)
{
return perlin_periodic(p.x, p.y, p.z, pperiod);
}
CCL_NAMESPACE_END