blender/release/scripts/startup
Lukas Toenne 83093d6770 Extended modes for snapping in the node editor.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.

For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29 14:34:46 +00:00
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bl_operators Fixing a bug found while checking "[#31937] UV/Image Editor: Copy Mirrored UV Coords" (which isn't a bug at all). 2012-06-29 12:41:39 +00:00
bl_ui Extended modes for snapping in the node editor. 2012-06-29 14:34:46 +00:00
keyingsets_builtins.py don't have spaces in idnames, confuses py types: 2012-04-26 18:07:15 +00:00