forked from bartvdbraak/blender
207 lines
5.8 KiB
Plaintext
207 lines
5.8 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=SoundSystem - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "SoundSystem.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "SoundSystem - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "SoundSystem___Win32_Debug"
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# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "SoundSystem - Win32 Release"
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# Name "SoundSystem - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\intern\SND_AudioDevice.cpp
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# End Source File
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# Begin Source File
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SOURCE="..\..\intern\SND_C-api.cpp"
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_CDObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_DeviceManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_IdObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_Scene.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_SoundListener.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_SoundObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_Utils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_WaveCache.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_WaveSlot.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\intern\SND_AudioDevice.h
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# End Source File
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# Begin Source File
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SOURCE="..\..\SND_C-api.h"
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_CDObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_DependKludge.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_DeviceManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_IAudioDevice.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\SND_IdObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_Object.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_Scene.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_SoundListener.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_SoundObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_Utils.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_WaveCache.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SND_WaveSlot.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\SoundDefines.h
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# End Source File
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# End Group
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# End Target
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# End Project
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