blender/intern/cycles/kernel/osl/osl_closures.cpp
Stuart Broadfoot 3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00

264 lines
11 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OSL/genclosure.h>
#include <OSL/oslclosure.h>
#include "osl_closures.h"
#include "osl_shader.h"
#include "util_debug.h"
#include "util_math.h"
#include "util_param.h"
#include "kernel_types.h"
#include "kernel_montecarlo.h"
#include "closure/bsdf_util.h"
#include "closure/bsdf_ashikhmin_velvet.h"
#include "closure/bsdf_diffuse.h"
#include "closure/bsdf_microfacet.h"
#include "closure/bsdf_oren_nayar.h"
#include "closure/bsdf_reflection.h"
#include "closure/bsdf_refraction.h"
#include "closure/bsdf_transparent.h"
#include "closure/bsdf_ward.h"
#include "closure/bsdf_westin.h"
#include "closure/bsdf_toon.h"
#include "closure/bsdf_hair.h"
CCL_NAMESPACE_BEGIN
using namespace OSL;
/* BSDF class definitions */
BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, diffuse, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(DiffuseClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, translucent, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(TranslucentClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Translucent, translucent)
BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, oren_nayar, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(OrenNayarClosure, sc.N),
CLOSURE_FLOAT_PARAM(OrenNayarClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, reflection, LABEL_SINGULAR)
CLOSURE_FLOAT3_PARAM(ReflectionClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Reflection, reflection)
BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, refraction, LABEL_SINGULAR)
CLOSURE_FLOAT3_PARAM(RefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(RefractionClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(Refraction, refraction)
BSDF_CLOSURE_CLASS_BEGIN(WestinBackscatter, westin_backscatter, westin_backscatter, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(WestinBackscatter, westin_backscatter)
BSDF_CLOSURE_CLASS_BEGIN(WestinSheen, westin_sheen, westin_sheen, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(WestinSheen, westin_sheen)
BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, transparent, LABEL_SINGULAR)
BSDF_CLOSURE_CLASS_END(Transparent, transparent)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, ashikhmin_velvet, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, sc.N),
CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
BSDF_CLOSURE_CLASS_BEGIN(Ward, ward, ward, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(WardClosure, sc.N),
CLOSURE_FLOAT3_PARAM(WardClosure, sc.T),
CLOSURE_FLOAT_PARAM(WardClosure, sc.data0),
CLOSURE_FLOAT_PARAM(WardClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(Ward, ward)
BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, diffuse_toon, LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, sc.N),
CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data0),
CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, glossy_toon, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(GlossyToonClosure, sc.N),
CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data0),
CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, microfacet_ggx, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, microfacet_beckmann, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, microfacet_ggx, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, microfacet_beckmann, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, hair_reflection, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
#ifdef __HAIR__
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
#else
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
#endif
BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, hair_transmission, LABEL_GLOSSY)
CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, sc.N),
CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data1),
#ifdef __HAIR__
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
#else
CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
#endif
BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
/* Registration */
static void generic_closure_setup(OSL::RendererServices *, int id, void *data)
{
assert(data);
OSL::ClosurePrimitive *prim = (OSL::ClosurePrimitive *)data;
prim->setup();
}
static bool generic_closure_compare(int id, const void *dataA, const void *dataB)
{
assert(dataA && dataB);
OSL::ClosurePrimitive *primA = (OSL::ClosurePrimitive *)dataA;
OSL::ClosurePrimitive *primB = (OSL::ClosurePrimitive *)dataB;
return primA->mergeable(primB);
}
static void register_closure(OSL::ShadingSystem *ss, const char *name, int id, OSL::ClosureParam *params, OSL::PrepareClosureFunc prepare)
{
ss->register_closure(name, id, params, prepare, generic_closure_setup, generic_closure_compare);
}
void OSLShader::register_closures(OSLShadingSystem *ss_)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)ss_;
int id = 0;
register_closure(ss, "diffuse", id++,
bsdf_diffuse_params(), bsdf_diffuse_prepare);
register_closure(ss, "oren_nayar", id++,
bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
register_closure(ss, "translucent", id++,
bsdf_translucent_params(), bsdf_translucent_prepare);
register_closure(ss, "reflection", id++,
bsdf_reflection_params(), bsdf_reflection_prepare);
register_closure(ss, "refraction", id++,
bsdf_refraction_params(), bsdf_refraction_prepare);
register_closure(ss, "transparent", id++,
bsdf_transparent_params(), bsdf_transparent_prepare);
register_closure(ss, "microfacet_ggx", id++,
bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
register_closure(ss, "microfacet_ggx_refraction", id++,
bsdf_microfacet_ggx_refraction_params(), bsdf_microfacet_ggx_refraction_prepare);
register_closure(ss, "microfacet_beckmann", id++,
bsdf_microfacet_beckmann_params(), bsdf_microfacet_beckmann_prepare);
register_closure(ss, "microfacet_beckmann_refraction", id++,
bsdf_microfacet_beckmann_refraction_params(), bsdf_microfacet_beckmann_refraction_prepare);
register_closure(ss, "ward", id++,
bsdf_ward_params(), bsdf_ward_prepare);
register_closure(ss, "ashikhmin_velvet", id++,
bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
register_closure(ss, "diffuse_toon", id++,
bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
register_closure(ss, "glossy_toon", id++,
bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
register_closure(ss, "specular_toon", id++,
bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
register_closure(ss, "westin_backscatter", id++,
bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare);
register_closure(ss, "westin_sheen", id++,
bsdf_westin_sheen_params(), bsdf_westin_sheen_prepare);
register_closure(ss, "emission", id++,
closure_emission_params(), closure_emission_prepare);
register_closure(ss, "background", id++,
closure_background_params(), closure_background_prepare);
register_closure(ss, "holdout", id++,
closure_holdout_params(), closure_holdout_prepare);
register_closure(ss, "ambient_occlusion", id++,
closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
register_closure(ss, "diffuse_ramp", id++,
closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
register_closure(ss, "phong_ramp", id++,
closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
register_closure(ss, "bssrdf_cubic", id++,
closure_bssrdf_cubic_params(), closure_bssrdf_cubic_prepare);
register_closure(ss, "bssrdf_gaussian", id++,
closure_bssrdf_gaussian_params(), closure_bssrdf_gaussian_prepare);
register_closure(ss, "bssrdf_cubic", id++,
closure_bssrdf_cubic_extended_params(), closure_bssrdf_cubic_prepare);
register_closure(ss, "bssrdf_gaussian", id++,
closure_bssrdf_gaussian_extended_params(), closure_bssrdf_gaussian_prepare);
register_closure(ss, "hair_reflection", id++,
bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
register_closure(ss, "hair_transmission", id++,
bsdf_hair_transmission_params(), bsdf_hair_transmission_prepare);
}
CCL_NAMESPACE_END