forked from bartvdbraak/blender
a79e10157d
also found unintentionally defined enum/struct variables that where only meant to be defining the type.
459 lines
16 KiB
C
459 lines
16 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2012 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Peter Larabell.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file raskter.c
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* \ingroup RASKTER
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*/
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#include <stdlib.h>
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#include "raskter.h"
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/* from BLI_utildefines.h */
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#define MIN2(x, y) ( (x) < (y) ? (x) : (y) )
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#define MAX2(x, y) ( (x) > (y) ? (x) : (y) )
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struct PolyVert {
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int x;
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int y;
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};
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struct e_Status {
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int x;
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int ybeg;
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int xshift;
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int xdir;
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int drift;
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int drift_inc;
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int drift_dec;
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int num;
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struct e_Status *e_next;
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};
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struct r_BufferStats {
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float *buf;
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int sizex;
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int sizey;
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int ymin;
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int ymax;
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int xmin;
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int xmax;
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};
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struct r_FillContext {
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struct e_Status *all_edges, *possible_edges;
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struct r_BufferStats rb;
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};
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/*
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* Sort all the edges of the input polygon by Y, then by X, of the "first" vertex encountered.
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* This will ensure we can scan convert the entire poly in one pass.
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*
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* Really the poly should be clipped to the frame buffer's dimensions here for speed of drawing
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* just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
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* for now.
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*/
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static void preprocess_all_edges(struct r_FillContext *ctx,
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struct PolyVert *verts, int num_verts, struct e_Status *open_edge)
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{
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int i;
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int xbeg;
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int ybeg;
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int xend;
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int yend;
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int dx;
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int dy;
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int temp_pos;
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int xdist;
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struct e_Status *e_new;
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struct e_Status *next_edge;
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struct e_Status **next_edge_ref;
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struct PolyVert *v;
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/* set up pointers */
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v = verts;
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ctx->all_edges = NULL;
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/* initialize some boundaries */
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ctx->rb.xmax = v[0].x;
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ctx->rb.xmin = v[0].x;
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ctx->rb.ymax = v[0].y;
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ctx->rb.ymin = v[0].y;
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/* loop all verts */
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for (i = 0; i < num_verts; i++) {
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/* determine beginnings and endings of edges, linking last vertex to first vertex */
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xbeg = v[i].x;
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ybeg = v[i].y;
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/* keep track of our x and y bounds */
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if (xbeg >= ctx->rb.xmax) {
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ctx->rb.xmax = xbeg;
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}
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else if (xbeg <= ctx->rb.xmin) {
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ctx->rb.xmin = xbeg;
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}
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if (ybeg >= ctx->rb.ymax) {
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ctx->rb.ymax = ybeg;
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}
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else if (ybeg <= ctx->rb.ymin) {
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ctx->rb.ymin=ybeg;
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}
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if (i) {
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/* we're not at the last vert, so end of the edge is the previous vertex */
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xend = v[i - 1].x;
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yend = v[i - 1].y;
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}
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else {
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/* we're at the first vertex, so the "end" of this edge is the last vertex */
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xend = v[num_verts - 1].x;
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yend = v[num_verts - 1].y;
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}
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/* make sure our edges are facing the correct direction */
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if (ybeg > yend) {
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/* flip the Xs */
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temp_pos = xbeg;
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xbeg = xend;
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xend = temp_pos;
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/* flip the Ys */
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temp_pos = ybeg;
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ybeg = yend;
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yend = temp_pos;
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}
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/* calculate y delta */
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dy = yend - ybeg;
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/* dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :) */
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if (dy) {
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/* create the edge and determine it's slope (for incremental line drawing) */
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e_new = open_edge++;
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/* calculate x delta */
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dx = xend - xbeg;
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if (dx > 0) {
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e_new->xdir = 1;
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xdist = dx;
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}
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else {
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e_new->xdir = -1;
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xdist = -dx;
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}
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e_new->x = xbeg;
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e_new->ybeg = ybeg;
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e_new->num = dy;
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e_new->drift_dec = dy;
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/* calculate deltas for incremental drawing */
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if (dx >= 0) {
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e_new->drift = 0;
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}
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else {
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e_new->drift = -dy + 1;
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}
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if (dy >= xdist) {
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e_new->drift_inc = xdist;
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e_new->xshift = 0;
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}
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else {
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e_new->drift_inc = xdist % dy;
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e_new->xshift = (xdist / dy) * e_new->xdir;
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}
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next_edge_ref = &ctx->all_edges;
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/* link in all the edges, in sorted order */
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for (;;) {
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next_edge = *next_edge_ref;
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if (!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
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e_new->e_next = next_edge;
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*next_edge_ref = e_new;
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break;
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}
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next_edge_ref = &next_edge->e_next;
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}
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}
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}
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}
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/*
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* This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
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* for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
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* if it ends up being coupled with this function.
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*/
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static int rast_scan_fill(struct r_FillContext *ctx, struct PolyVert *verts, int num_verts, float intensity)
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{
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int x_curr; /* current pixel position in X */
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int y_curr; /* current scan line being drawn */
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int yp; /* y-pixel's position in frame buffer */
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int swixd = 0; /* whether or not edges switched position in X */
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float *cpxl; /* pixel pointers... */
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float *mpxl;
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float *spxl;
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struct e_Status *e_curr; /* edge pointers... */
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struct e_Status *e_temp;
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struct e_Status *edgbuf;
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struct e_Status **edgec;
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/*
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* If the number of verts specified to render as a polygon is less than 3,
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* return immediately. Obviously we cant render a poly with sides < 3. The
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* return for this we set to 1, simply so it can be distinguished from the
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* next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.
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* which is a failure to allocate memory.
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*/
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if (num_verts < 3) {
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return(1);
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}
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/*
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* Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
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* multiplied by the number of edges, which is always equal to the number of verts in
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* a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
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* the preceeding error, which was a rasterization request on a 2D poly with less than
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* 3 sides.
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*/
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if ((edgbuf = (struct e_Status *)(malloc(sizeof(struct e_Status) * num_verts))) == NULL) {
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return(0);
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}
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/*
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* Do some preprocessing on all edges. This constructs a table structure in memory of all
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* the edge properties and can "flip" some edges so sorting works correctly.
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*/
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preprocess_all_edges(ctx, verts, num_verts, edgbuf);
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/* can happen with a zero area mask */
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if (ctx->all_edges == NULL) {
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free(edgbuf);
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return(1);
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}
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/*
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* Set the pointer for tracking the edges currently in processing to NULL to make sure
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* we don't get some crazy value after initialization.
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*/
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ctx->possible_edges = NULL;
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/*
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* Loop through all scan lines to be drawn. Since we sorted by Y values during
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* preprocess_all_edges(), we can already exact values for the lowest and
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* highest Y values we could possibly need by induction. The preprocessing sorted
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* out edges by Y position, we can cycle the current edge being processed once
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* it runs out of Y pixels. When we have no more edges, meaning the current edge
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* is NULL after setting the "current" edge to be the previous current edge's
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* "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
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* since we can't possibly have more scan lines if we ran out of edges. :)
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*
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* TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
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* Will get changed once DEM code gets in.
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*/
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for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
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/*
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* Link any edges that start on the current scan line into the list of
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* edges currently needed to draw at least this, if not several, scan lines.
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*/
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/*
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* Set the current edge to the beginning of the list of edges to be rasterized
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* into this scan line.
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*
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* We could have lots of edge here, so iterate over all the edges needed. The
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* preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
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* so we safely cycle edges to thier own "next" edges in order.
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*
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* At each iteration, make sure we still have a non-NULL edge.
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*/
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for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr);) {
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x_curr = ctx->all_edges->x; /* Set current X position. */
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for (;;) { /* Start looping edges. Will break when edges run out. */
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e_curr = *edgec; /* Set up a current edge pointer. */
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if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
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e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
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*edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
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ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
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edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
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ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
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break; /* Stop looping edges (since we ran out or hit empty X span. */
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}
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else {
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edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
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}
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}
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}
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/*
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* Determine the current scan line's offset in the pixel buffer based on its Y position.
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* Basically we just multiply the current scan line's Y value by the number of pixels in each line.
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*/
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yp = y_curr * ctx->rb.sizex;
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/*
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* Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
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*/
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spxl = ctx->rb.buf + (yp);
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/*
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* Set up the current edge to the first (in X) edge. The edges which could possibly be in this
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* list were determined in the preceeding edge loop above. They were already sorted in X by the
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* initial processing function.
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*
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* At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
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* we will eventually hit a NULL when the list runs out.
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*/
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for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
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/*
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* Calculate a span of pixels to fill on the current scan line.
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*
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* Set the current pixel pointer by adding the X offset to the scan line's start offset.
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* Cycle the current edge the next edge.
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* Set the max X value to draw to be one less than the next edge's first pixel. This way we are
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* sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
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* one time because it's on a vertex connecting two edges)
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*
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* Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
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*
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* TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
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* but for now it is done here until the DEM code comes in.
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*/
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/* set up xmin and xmax bounds on this scan line */
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cpxl = spxl + MAX2(e_curr->x, 0);
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e_curr = e_curr->e_next;
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mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
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if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
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/* draw the pixels. */
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for (; cpxl <= mpxl; *cpxl++ += intensity) {}
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}
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}
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/*
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* Loop through all edges of polygon that could be hit by this scan line,
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* and figure out their x-intersections with the next scan line.
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*
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* Either A.) we wont have any more edges to test, or B.) we just add on the
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* slope delta computed in preprocessing step. Since this draws non-antialiased
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* polygons, we dont have fractional positions, so we only move in x-direction
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* when needed to get all the way to the next pixel over...
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*/
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for (edgec = &ctx->possible_edges; (e_curr = *edgec);) {
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if (!(--(e_curr->num))) {
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*edgec = e_curr->e_next;
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}
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else {
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e_curr->x += e_curr->xshift;
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if ((e_curr->drift += e_curr->drift_inc) > 0) {
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e_curr->x += e_curr->xdir;
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e_curr->drift -= e_curr->drift_dec;
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}
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edgec = &e_curr->e_next;
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}
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}
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/*
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* It's possible that some edges may have crossed during the last step, so we'll be sure
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* that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
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* sorted by x-intersection coordinate. We'll always scan through at least once to see if
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* edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
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* pass, then we know we need to sort by x, so then cycle through edges again and perform
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* the sort.-
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*/
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if (ctx->possible_edges) {
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for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
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/* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
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if (e_curr->x > e_curr->e_next->x) {
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*edgec = e_curr->e_next;
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/* exchange the pointers */
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e_temp = e_curr->e_next->e_next;
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e_curr->e_next->e_next = e_curr;
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e_curr->e_next = e_temp;
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/* set flag that we had at least one switch */
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swixd = 1;
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}
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}
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/* if we did have a switch, look for more (there will more if there was one) */
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for (;;) {
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/* reset exchange flag so it's only set if we encounter another one */
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swixd = 0;
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for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
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/* again, if current edge hits scan line at higher X than next edge, exchange the edges and set flag */
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if (e_curr->x > e_curr->e_next->x) {
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*edgec = e_curr->e_next;
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/* exchange the pointers */
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e_temp = e_curr->e_next->e_next;
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e_curr->e_next->e_next = e_curr;
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e_curr->e_next = e_temp;
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/* flip the exchanged flag */
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swixd = 1;
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}
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}
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/* if we had no exchanges, we're done reshuffling the pointers */
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if (!swixd) {
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break;
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}
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}
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}
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}
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free(edgbuf);
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return 1;
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}
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int PLX_raskterize(float(*base_verts)[2], int num_base_verts,
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float *buf, int buf_x, int buf_y)
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{
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int i; /* i: Loop counter. */
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struct PolyVert *ply; /* ply: Pointer to a list of integer buffer-space vertex coordinates. */
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struct r_FillContext ctx = {NULL};
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const float buf_x_f = (float)(buf_x);
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const float buf_y_f = (float)(buf_y);
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/*
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* Allocate enough memory for our PolyVert list. It'll be the size of the PolyVert
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* data structure multiplied by the number of base_verts.
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*
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* In the event of a failure to allocate the memory, return 0, so this error can
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* be distinguished as a memory allocation error.
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*/
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if ((ply = (struct PolyVert *)(malloc(sizeof(struct PolyVert) * num_base_verts))) == NULL) {
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return(0);
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}
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ctx.rb.buf = buf; /* Set the output buffer pointer. */
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ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
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ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
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/*
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* Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
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* then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
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* in the buffer-space coordinates passed in inside buf_x and buf_y.
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*
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* It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
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* drawn will be 1.0f in value, there is no anti-aliasing.
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*/
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for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */
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ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */
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ply[i].y = (int)((base_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */
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}
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i = rast_scan_fill(&ctx, ply, num_base_verts,1.0f); /* Call our rasterizer, passing in the integer coords for each vert. */
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free(ply); /* Free the memory allocated for the integer coordinate table. */
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return(i); /* Return the value returned by the rasterizer. */
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}
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