blender/source/gameengine
Kent Mein a1919e6db4 Gernot Ziegler's patch to add OpenEXR support to blender.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers  The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
2005-03-11 20:16:14 +00:00
..
BlenderRoutines big warning hunt commit 2005-03-09 19:45:59 +00:00
Converter big warning hunt commit 2005-03-09 19:45:59 +00:00
Expressions big warning hunt commit 2005-03-09 19:45:59 +00:00
GameLogic big warning hunt commit 2005-03-09 19:45:59 +00:00
GamePlayer Gernot Ziegler's patch to add OpenEXR support to blender. 2005-03-11 20:16:14 +00:00
Ketsji big warning hunt commit 2005-03-09 19:45:59 +00:00
Network Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Physics Fix compile errors for MSVC 2005-02-15 10:02:19 +00:00
PyDoc Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
Rasterizer big warning hunt commit 2005-03-09 19:45:59 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00