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Mitchell Stokes a1c9241797 BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
This commit adds a UI option in the Render properties to enable the new material caching in the converter. This caching can cause problems with Singletexture and Multitexture materials when texface is being used to handle materials. By default this option is enabled and users with broken games have two options:

  1) Fix up their materials so they are properly using textures
  2) Disable the material caching and take a speed hit during conversion time

Regardless of the setting, caching is always enabled for GLSL materials.
2012-12-24 03:13:53 +00:00
build_files Buildbot: disable Jack for now, it doesn't work when linked statically 2012-12-21 09:37:43 +00:00
doc BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
extern Camera tracking: synchronize changes with own branch 2012-12-20 11:03:39 +00:00
intern Fix cycles displacement not working well with OSL and multiple objects. 2012-12-23 14:29:43 +00:00
release BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
source BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
CMakeLists.txt CMake: on linux, make boost now always require multithreaded libs, disabling 2012-12-13 08:46:07 +00:00
COPYING
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct Icons now draw good again! 2012-12-18 19:35:54 +00:00