blender/release/scripts/op/object.py
Campbell Barton dc1af66d8a - grease pencil drawing on the surface of objects (only when enable face snap & projection, a bit hidden I know)
- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
2009-11-30 01:13:46 +00:00

115 lines
3.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import *
class SelectPattern(bpy.types.Operator):
'''Select object matching a naming pattern.'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_register = True
bl_undo = True
pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*")
case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False)
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True)
def execute(self, context):
import fnmatch
if self.properties.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
for ob in context.visible_objects:
if pattern_match(ob.name, self.properties.pattern):
ob.selected = True
elif not self.properties.extend:
ob.selected = False
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
def draw(self, context):
print("WoW")
layout = self.layout
props = self.properties
layout.prop(props, "pattern")
row = layout.row()
row.prop(props, "case_sensitive")
row.prop(props, "extend")
class SubsurfSet(bpy.types.Operator):
'''Sets a Subdivision Surface Level (1-5)'''
bl_idname = "object.subsurf_set"
bl_label = "Subsurf Set"
bl_register = True
bl_undo = True
level = IntProperty(name="Level",
default=1, min=0, max=6)
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
level = self.properties.level
ob = context.active_object
for mod in ob.modifiers:
if mod.type == 'SUBSURF':
if mod.levels != level:
mod.levels = level
return ('FINISHED',)
# adda new modifier
mod = ob.modifiers.new("Subsurf", 'SUBSURF')
mod.levels = level
return ('FINISHED',)
class Retopo(bpy.types.Operator):
'''TODO - doc'''
bl_idname = "object.retopology"
bl_label = "Retopology from Grease Pencil"
bl_register = True
bl_undo = True
def execute(self, context):
import retopo
retopo.main()
return ('FINISHED',)
bpy.ops.add(SelectPattern)
bpy.ops.add(SubsurfSet)
bpy.ops.add(Retopo)