forked from bartvdbraak/blender
99135b0674
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal. |
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.. | ||
BL_ActionActuator.cpp | ||
BL_ActionActuator.h | ||
BL_ArmatureObject.cpp | ||
BL_ArmatureObject.h | ||
BL_BlenderDataConversion.cpp | ||
BL_BlenderDataConversion.h | ||
BL_DeformableGameObject.cpp | ||
BL_DeformableGameObject.h | ||
BL_MeshDeformer.cpp | ||
BL_MeshDeformer.h | ||
BL_SkinDeformer.cpp | ||
BL_SkinDeformer.h | ||
BL_SkinMeshObject.cpp | ||
BL_SkinMeshObject.h | ||
BlenderWorldInfo.cpp | ||
BlenderWorldInfo.h | ||
CMakeLists.txt | ||
KX_BlenderScalarInterpolator.cpp | ||
KX_BlenderScalarInterpolator.h | ||
KX_BlenderSceneConverter.cpp | ||
KX_BlenderSceneConverter.h | ||
KX_ConvertActuators.cpp | ||
KX_ConvertActuators.h | ||
KX_ConvertControllers.cpp | ||
KX_ConvertControllers.h | ||
KX_ConvertProperties.cpp | ||
KX_ConvertProperties.h | ||
KX_ConvertSensors.cpp | ||
KX_ConvertSensors.h | ||
KX_IpoConvert.cpp | ||
KX_IpoConvert.h | ||
Makefile | ||
SConscript |