blender/intern/ghost
Brecht Van Lommel c776d5e003 Fix #35904: on Windows force NVidia Optimus, which does automatic graphics
switching between an integrated Intel and a dedicated NVidia card, to use the
dedicated card for Blender.

A more portable and general solution would be nice, but it's all I could find:
http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
2013-06-28 17:58:48 +00:00
..
doc
intern Fix #35904: on Windows force NVidia Optimus, which does automatic graphics 2013-06-28 17:58:48 +00:00
test move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) 2013-05-28 19:35:26 +00:00
CMakeLists.txt Live resize on Windows. Based on Ton's patch for mac. 2013-05-25 21:59:34 +00:00
GHOST_C-api.h add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensions 2013-01-31 10:42:26 +00:00
GHOST_IEvent.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IEventConsumer.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_ISystem.h code cleanup: 0 --> NULL 2013-03-08 06:32:00 +00:00
GHOST_ISystemPaths.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_ITimerTask.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IWindow.h fix for fullscreen on X11 (used by the BGE, not blender application), 2013-02-24 05:05:29 +00:00
GHOST_Path-api.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_Rect.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_Types.h Mac HiDPI ("retina") handling: 2013-01-12 17:07:49 +00:00
SConscript Live resize on Windows. Based on Ton's patch for mac. 2013-05-25 21:59:34 +00:00