blender/source/gameengine/GameLogic/SCA_ISensor.h
Benoit Bolsee d1fd99b070 BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
New Add mode for Ipo actuator
=============================
A new Add button, mutually exclusive with Force button, is available in
the Ipo actuator. When selected, it activates the Add mode that consists
in adding the Ipo curve to the current object situation in world
coordinates, or parent coordinates if the object has a parent. Scale Ipo
curves are multiplied instead of added to the object current scale.
If the local flag is selected, the Ipo curve is added (multiplied) in 
the object's local coordinates. 
Delta Ipo curves are handled identically to normal Ipo curve and there 
is no need to work with Delta Ipo curves provided that you make sure 
that the Ipo curve starts from origin. Origin means location 0 for 
Location Ipo curve, rotation 0 for Rotation Ipo curve and scale 1 for 
Scale Ipo curve.

The "current object situation" means the object's location, rotation 
and scale at the start of the Ipo curve. For Loop Stop and Loop End Ipo 
actuators, this means at the start of each loop. This initial state is
used as a base during the execution of the Ipo Curve but when the Ipo 
curve is restarted (later or immediately in case of Loop mode), the  
object current situation at that time is used as the new base.

For reference, here is the exact operation of the Add mode for each
type of Ipo curve (oLoc, oRot, oScale, oMat: object's loc/rot/scale
and orientation matrix at the start of the curve; iLoc, iRot, iScale,
iMat: Ipo curve loc/rot/scale and orientation matrix resulting from
the rotation).

Location
  Local=false: newLoc = oLoc+iLoc
  Local=true : newLoc = oLoc+oScale*(oMat*iLoc)
Rotation
  Local=false: newMat = iMat*oMat
  Local=true : newMat = oMat*iMat
Scale
  Local=false: newScale = oScale*iScale
  Local=true : newScale = oScale*iScale

Add+Local mode is very useful to have dynamic object executing complex
movement relative to their current location/orientation. Of cource, 
dynamics should be disabled during the execution of the curve.

Several corrections in state system
===================================
- Object initial state is taken into account when adding object
  dynamically
- Fix bug with link count when adding object dynamically
- Fix false on-off detection for Actuator sensor when actuator is
  trigged on negative event.
- Fix Parent actuator false activation on negative event
- Loop Ipo curve not restarting at correct frame when start frame is
  different from one.
2008-07-08 12:18:43 +00:00

154 lines
4.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Interface Class for all logic Sensors. Implements
* pulsemode and pulsefrequency, and event suppression.
*/
#ifndef __SCA_ISENSOR
#define __SCA_ISENSOR
#include "SCA_ILogicBrick.h"
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency */
class SCA_ISensor : public SCA_ILogicBrick
{
Py_Header;
class SCA_EventManager* m_eventmgr;
bool m_triggered;
/** Pulse positive pulses? */
bool m_pos_pulsemode;
/** Pulse negative pulses? */
bool m_neg_pulsemode;
/** Repeat frequency in pulse mode. */
int m_pulse_frequency;
/** Number of ticks since the last positive pulse. */
int m_pos_ticks;
/** Number of ticks since the last negative pulse. */
int m_neg_ticks;
/** invert the output signal*/
bool m_invert;
/** detect level instead of edge*/
bool m_level;
/** sensor has been reset */
bool m_reset;
/** Sensor must ignore updates? */
bool m_suspended;
/** number of connections to controller */
int m_links;
/** Pass the activation on to the logic manager.*/
void SignalActivation(class SCA_LogicManager* logicmgr);
public:
SCA_ISensor(SCA_IObject* gameobj,
class SCA_EventManager* eventmgr,
PyTypeObject* T );;
~SCA_ISensor();
virtual void ReParent(SCA_IObject* parent);
/** Because we want sensors to share some behaviour, the Activate has */
/* an implementation on this level. It requires an evaluate on the lower */
/* level of individual sensors. Mapping the old activate()s is easy. */
/* The IsPosTrig() also has to change, to keep things consistent. */
void Activate(class SCA_LogicManager* logicmgr,CValue* event);
virtual bool Evaluate(CValue* event) = 0;
virtual bool IsPositiveTrigger();
virtual void Init();
virtual PyObject* _getattr(const STR_String& attr);
virtual CValue* GetReplica()=0;
/** Set parameters for the pulsing behaviour.
* @param posmode Trigger positive pulses?
* @param negmode Trigger negative pulses?
* @param freq Frequency to use when doing pulsing.
*/
void SetPulseMode(bool posmode,
bool negmode,
int freq);
/** Release sensor
* For property sensor, it is used to release the pre-calculated expression
* so that self references are removed before the sensor itself is released
*/
virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
/** set the level detection on or off */
void SetLevel(bool lvl);
void RegisterToManager();
virtual float GetNumber();
/** Stop sensing for a while. */
void Suspend();
/** Is this sensor switched off? */
bool IsSuspended();
/** Resume sensing. */
void Resume();
void ClrLink()
{ m_links = 0; }
void IncLink()
{ m_links++; }
void DecLink();
bool IsNoLink() const
{ return !m_links; }
/* Python functions: */
KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
KX_PYMETHOD_DOC(SCA_ISensor,GetUsePosPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUsePosPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,GetFrequency);
KX_PYMETHOD_DOC(SCA_ISensor,SetFrequency);
KX_PYMETHOD_DOC(SCA_ISensor,GetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,GetLevel);
KX_PYMETHOD_DOC(SCA_ISensor,SetLevel);
};
#endif //__SCA_ISENSOR