forked from bartvdbraak/blender
a3a3141f53
This operator is used to make sure that if/when you have multiple strips using the same action, if you select these and run this operator, each strip will be given its own copy of the action. This is useful if you decide later that you want to start using an existing action as a base. NOTE: This does not recursively go inside meta's, so care is still advised in that case.
203 lines
5.9 KiB
Python
203 lines
5.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class NLA_HT_header(Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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from bl_ui.space_dopesheet import dopesheet_filter
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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NLA_MT_editor_menus.draw_collapsible(context, layout)
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dopesheet_filter(layout, context)
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layout.prop(st, "auto_snap", text="")
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class NLA_MT_editor_menus(Menu):
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bl_idname = "NLA_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("NLA_MT_view")
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layout.menu("NLA_MT_select")
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layout.menu("NLA_MT_marker")
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layout.menu("NLA_MT_edit")
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layout.menu("NLA_MT_add")
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class NLA_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.operator("nla.properties", icon='MENU_PANEL')
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_strip_curves")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("nla.previewrange_set")
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layout.separator()
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layout.operator("nla.view_all")
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layout.operator("nla.view_selected")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class NLA_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("nla.select_all_toggle").invert = False
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layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("nla.select_border").axis_range = False
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layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
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layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
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class NLA_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout)
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class NLA_MT_edit(Menu):
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bl_label = "Edit"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.menu("NLA_MT_edit_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.duplicate", text="Duplicate")
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layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.make_single_user")
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layout.separator()
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layout.operator("nla.swap")
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layout.operator("nla.move_up")
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layout.operator("nla.move_down")
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# TODO: this really belongs more in a "channel" (or better, "track") menu
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.separator()
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# TODO: names of these tools for 'tweak-mode' need changing?
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
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class NLA_MT_add(Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator("nla.actionclip_add")
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layout.operator("nla.transition_add")
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layout.operator("nla.soundclip_add")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.tracks_add").above_selected = False
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layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
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layout.separator()
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layout.operator("nla.selected_objects_add")
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class NLA_MT_edit_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate", text="Grab/Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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