blender/intern/cycles/kernel/kernels/cpu
Thomas Dinges 5ac7ef873b Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half).
Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit.

This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
2016-08-11 22:30:03 +02:00
..
kernel_avx2.cpp Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_avx.cpp Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_cpu_image.h Cycles: Change code order for Image Data Types. 2016-08-11 22:30:03 +02:00
kernel_cpu_impl.h Fix Cycles kernel build without render passes support. 2016-07-18 22:40:08 +02:00
kernel_cpu.h Cycles-Bake: Custom Baking passes 2016-01-15 13:00:56 -02:00
kernel_sse2.cpp Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_sse3.cpp Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_sse41.cpp Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel.cpp Cycles: Support half and half4 textures. 2016-06-19 17:31:16 +02:00