blender/source/gameengine
Mitchell Stokes a3e296fc40 Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering

One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
..
BlenderRoutines fix of fix :| [real fix for #36787 -- it was wrongly fixed on #36964] 2011-06-08 09:01:41 +00:00
Converter remove unused arguments 2011-06-15 14:06:25 +00:00
Expressions cmake maintenance 2011-05-31 01:15:44 +00:00
GameLogic Fix #27635: GLSL filter uniform variable not set for group instance. 2011-06-13 11:36:25 +00:00
GamePlayer Committing patch #25676 Anisotropic filtering in viewport and BGE by me. 2011-06-15 18:59:22 +00:00
Ketsji Committing patch #25676 Anisotropic filtering in viewport and BGE by me. 2011-06-15 18:59:22 +00:00
Network cmake maintenance 2011-05-31 01:15:44 +00:00
Physics warning fix for gcc 2011-06-11 15:37:16 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer cmake maintenance 2011-05-31 01:15:44 +00:00
SceneGraph cmake maintenance 2011-05-31 01:15:44 +00:00
VideoTexture cmake maintenance 2011-05-31 01:15:44 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00