forked from bartvdbraak/blender
adea12cb01
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __DEVICE_TASK_H__
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#define __DEVICE_TASK_H__
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#include "device_memory.h"
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#include "util_function.h"
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#include "util_list.h"
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#include "util_task.h"
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CCL_NAMESPACE_BEGIN
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/* Device Task */
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class Device;
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class RenderBuffers;
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class RenderTile;
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class Tile;
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class DeviceTask : public Task {
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public:
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typedef enum { PATH_TRACE, TONEMAP, SHADER } Type;
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Type type;
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int x, y, w, h;
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device_ptr rgba;
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device_ptr buffer;
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int sample;
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int num_samples;
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int resolution;
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int offset, stride;
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device_ptr shader_input;
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device_ptr shader_output;
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int shader_eval_type;
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int shader_x, shader_w;
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DeviceTask(Type type = PATH_TRACE);
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void split(list<DeviceTask>& tasks, int num);
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void split_max_size(list<DeviceTask>& tasks, int max_size);
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void update_progress(RenderTile &rtile);
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boost::function<bool(Device *device, RenderTile&)> acquire_tile;
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boost::function<void(void)> update_progress_sample;
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boost::function<void(RenderTile&)> update_tile_sample;
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boost::function<void(RenderTile&)> release_tile;
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boost::function<bool(void)> get_cancel;
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protected:
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double last_update_time;
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};
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CCL_NAMESPACE_END
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#endif /* __DEVICE_TASK_H__ */
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