blender/source
Campbell Barton a53a928773 Change compositor color balance to match the sequencer exactly, for this to work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go.
The problem was that typical lift values  (0.5 - 1.5, in our case ) would over saturate shadows so that even minor adjustments would give unusable results.
tweaking the input lift to compensate for this helped with the shadows but would loose the color adjustments for the mid-tones.
2010-07-30 23:32:49 +00:00
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blender Change compositor color balance to match the sequencer exactly, for this to work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go. 2010-07-30 23:32:49 +00:00
blenderplayer Shapekeys for curves/surfeces 2010-07-25 11:57:36 +00:00
creator patch [#23041] CMake WITH_PYTHON_INSTALL option 2010-07-26 23:16:21 +00:00
darwin Fix make/darwin build, was not updated for moved bin/ directory. 2010-07-29 13:04:20 +00:00
gameengine Fixing a typo in the BGE Python API: 2010-07-30 04:57:27 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Fix Makefile for new getUserDir system. 2010-07-05 14:32:15 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00