blender/release/scripts/slp_import.py
Willian Padovani Germano 6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00

101 lines
2.8 KiB
Python

#!BPY
"""
Name: 'Pro Engineer (.slp)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import Pro Engineer (.slp) File Format'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports Pro Engineer files to Blender.
This format can be exported from Pro/Engineer and most other CAD
applications. Written at the request of a Blender user. It is almost
identical to RAW format.
Usage:<br>
Execute this script from the "File->Import" menu and choose an SLP file to
open.
Notes:<br>
Generates the standard verts and faces lists, but without duplicate
verts. Only *exact* duplicates are removed, there is no way to specify a
tolerance.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2004 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | May 3, 2004 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write SLP Triangle File Format (*.slp) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
# ================================
# === Read SLP Triangle Format ===
# ================================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
raw = []
for line in file.readlines():
data = line.split()
if data[0] == "vertex":
vert = map(float, data[1:])
raw.append(vert)
tri = []
for i in range(0, len(raw), 3):
tri.append(raw[i] + raw[i+1] + raw[i+2])
#$import pprint; pprint.pprint(tri)
# Collect data from RAW format
faces = []
for line in tri:
f1, f2, f3, f4, f5, f6, f7, f8, f9 = line
faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
# Generate verts and faces lists, without duplicates
verts = []
coords = {}
index = 0
for i in range(len(faces)):
for j in range(len(faces[i])):
vertex = faces[i][j]
if not coords.has_key(vertex):
coords[vertex] = index
index += 1
verts.append(vertex)
faces[i][j] = coords[vertex]
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
mod_meshtools.create_mesh(verts, faces, objname)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import SLP")