blender/source/gameengine/GameLogic/SCA_IScene.cpp
Mitchell Stokes 83e9f32382 BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
2013-07-09 20:06:36 +00:00

102 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IScene.cpp
* \ingroup gamelogic
*/
#include "SCA_IScene.h"
#include "Value.h"
SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
{
}
SCA_DebugProp::~SCA_DebugProp()
{
if (m_obj)
m_obj->Release();
}
SCA_IScene::SCA_IScene()
{
}
void SCA_IScene::RemoveAllDebugProperties()
{
for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
!(it==m_debugList.end());++it)
{
delete (*it);
}
m_debugList.clear();
}
SCA_IScene::~SCA_IScene()
{
RemoveAllDebugProperties();
}
std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()
{
return m_debugList;
}
void SCA_IScene::AddDebugProperty(class CValue* debugprop,
const STR_String &name)
{
if (m_debugList.size() < DEBUG_MAX_DISPLAY) {
SCA_DebugProp* dprop = new SCA_DebugProp();
dprop->m_obj = debugprop;
debugprop->AddRef();
dprop->m_name = name;
m_debugList.push_back(dprop);
}
}
void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
{
vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
while(it != m_debugList.end()) {
CValue* debugobj = (*it)->m_obj;
if (debugobj == gameobj) {
delete (*it);
m_debugList.erase(it);
continue;
}
++it;
}
}