forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BU_COLLIDABLE
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#define BU_COLLIDABLE
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class PolyhedralConvexShape;
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class BU_MotionStateInterface;
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#include <SimdPoint3.h>
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class BU_Collidable
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{
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public:
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BU_Collidable(BU_MotionStateInterface& motion,PolyhedralConvexShape& shape, void* userPointer);
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void* GetUserPointer() const
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{
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return m_userPointer;
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}
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BU_MotionStateInterface& GetMotionState()
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{
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return m_motionState;
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}
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inline const BU_MotionStateInterface& GetMotionState() const
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{
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return m_motionState;
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}
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inline const PolyhedralConvexShape& GetShape() const
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{
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return m_shape;
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};
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private:
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BU_MotionStateInterface& m_motionState;
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PolyhedralConvexShape& m_shape;
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void* m_userPointer;
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};
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#endif //BU_COLLIDABLE
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