forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
#ifndef BU_EDGEEDGE
|
|
#define BU_EDGEEDGE
|
|
|
|
class BU_Screwing;
|
|
#include <SimdTransform.h>
|
|
#include <SimdPoint3.h>
|
|
#include <SimdVector3.h>
|
|
|
|
//class BUM_Point2;
|
|
|
|
#include <SimdScalar.h>
|
|
|
|
///BU_EdgeEdge implements algebraic time of impact calculation between two (angular + linear) moving edges.
|
|
class BU_EdgeEdge
|
|
{
|
|
public:
|
|
|
|
|
|
BU_EdgeEdge();
|
|
bool GetTimeOfImpact(
|
|
const BU_Screwing& screwAB,
|
|
const SimdPoint3& a,//edge in object A
|
|
const SimdVector3& u,
|
|
const SimdPoint3& c,//edge in object B
|
|
const SimdVector3& v,
|
|
SimdScalar &minTime,
|
|
SimdScalar &lamda,
|
|
SimdScalar& mu
|
|
);
|
|
private:
|
|
|
|
bool Calc2DRotationPointPoint(const SimdPoint3& rotPt, SimdScalar rotRadius, SimdScalar rotW,const SimdPoint3& intersectPt,SimdScalar& minTime);
|
|
bool GetTimeOfImpactGeneralCase(
|
|
const BU_Screwing& screwAB,
|
|
const SimdPoint3& a,//edge in object A
|
|
const SimdVector3& u,
|
|
const SimdPoint3& c,//edge in object B
|
|
const SimdVector3& v,
|
|
SimdScalar &minTime,
|
|
SimdScalar &lamda,
|
|
SimdScalar& mu
|
|
|
|
);
|
|
|
|
|
|
bool GetTimeOfImpactVertexEdge(
|
|
const BU_Screwing& screwAB,
|
|
const SimdPoint3& a,//edge in object A
|
|
const SimdVector3& u,
|
|
const SimdPoint3& c,//edge in object B
|
|
const SimdVector3& v,
|
|
SimdScalar &minTime,
|
|
SimdScalar &lamda,
|
|
SimdScalar& mu
|
|
|
|
);
|
|
|
|
};
|
|
|
|
#endif //BU_EDGEEDGE
|