blender/source/gameengine/Converter
Mitchell Stokes 1b7d264f1e Fixing a typo in the BGE Python API:
BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler

Making the docs match the code:
  BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
  BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
2010-07-30 04:57:27 +00:00
..
BL_ActionActuator.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_ActionActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureActuator.cpp replace referenecs to python 2.x 2010-04-20 15:46:28 +00:00
BL_ArmatureActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureChannel.cpp Fixing a typo in the BGE Python API: 2010-07-30 04:57:27 +00:00
BL_ArmatureChannel.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureConstraint.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_ArmatureConstraint.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureObject.cpp bugfix [#22716] Game engine corrupts rig ID-Properties. 2010-07-23 19:47:25 +00:00
BL_ArmatureObject.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_BlenderDataConversion.cpp Fix spelling. 2010-07-09 23:14:07 +00:00
BL_BlenderDataConversion.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_DeformableGameObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_DeformableGameObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_MeshDeformer.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_MeshDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_ModifierDeformer.cpp BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + parent type to modifiers doversion(). Patch by Xavier Thomas (xat) 2010-05-25 08:42:11 +00:00
BL_ModifierDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_ShapeActionActuator.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_ShapeActionActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ShapeDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
BL_ShapeDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_SkinDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
BL_SkinDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BlenderWorldInfo.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BlenderWorldInfo.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderScalarInterpolator.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderScalarInterpolator.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
KX_BlenderSceneConverter.cpp Minor modification to how objects are selected for animation baking, 2010-06-10 14:42:24 +00:00
KX_BlenderSceneConverter.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
KX_ConvertActuators.cpp BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
KX_ConvertActuators.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertControllers.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
KX_ConvertControllers.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertProperties.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
KX_ConvertProperties.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertSensors.cpp Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
KX_ConvertSensors.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_IpoConvert.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
KX_IpoConvert.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
Makefile Add include path to find BLO_readfile.h. 2009-11-16 00:44:07 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00