blender/source/gameengine/BlenderRoutines/CMakeLists.txt
Dalai Felinto d875f4927e patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
2009-11-21 20:36:03 +00:00

54 lines
1.6 KiB
CMake

FILE(GLOB SRC *.cpp)
SET(INC
.
../../../source/kernel/gen_system
../../../intern/string
../../../intern/guardedalloc
../../../intern/audaspace/intern
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/Converter
../../../source/blender/imbuf
../../../intern/ghost/include
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/blenfont
../../../source/blender/editors/include
../../../source/blender/windowmanager
../../../source/blender
../../../source/blender/include
../../../source/blender/makesdna
../../../source/blender/makesrna
../../../source/gameengine/Rasterizer
../../../source/gameengine/GameLogic
../../../source/gameengine/Expressions
../../../source/gameengine/Network
../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Physics/Bullet
../../../source/gameengine/Network/LoopBackNetwork
../../../source/blender/misc
../../../source/blender/blenloader
../../../source/blender/gpu
../../../extern/bullet2/src
../../../extern/glew/include
)
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
IF(WITH_PYTHON)
SET(INC ${INC} ${PYTHON_INC})
ELSE(WITH_PYTHON)
ADD_DEFINITIONS(-DDISABLE_PYTHON)
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)