blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
Campbell Barton b2bb9ca39a Mitchell Stokes BGE MouseWarp patch + warning fix
[#19854] [bugfix] Fix for broken Rasterizer mouse functions
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This patch fixes the embedded player's ability to control the mouse. For example, hiding and unhiding the mouse cursor
did not work in 2.5, nor could the mouse's position be controlled. This was because these parts still needed to be ported
to 2.5 window manager code.
2009-11-11 08:32:29 +00:00

61 lines
1.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLENDERGL
#define __BLENDERGL
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
struct wmWindow;
struct ARegion;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
void BL_SwapBuffers(struct wmWindow *win);
void BL_warp_pointer(struct wmWindow *win,int x,int y);
void BL_MakeScreenShot(struct ARegion *ar, const char* filename);
void BL_HideMouse(struct wmWindow *win);
void BL_NormalMouse(struct wmWindow *win);
void BL_WaitMouse(struct wmWindow *win);
void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height);
void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int width, int height);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__BLENDERGL