forked from bartvdbraak/blender
b7f085d9c1
Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
1475 lines
53 KiB
Python
1475 lines
53 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : parameter_editor.py
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# Authors : Tamito Kajiyama
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# Date : 26/07/2010
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# Purpose : Interactive manipulation of stylization parameters
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from freestyle.types import (
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BinaryPredicate1D,
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IntegrationType,
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Interface0DIterator,
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Nature,
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Noise,
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Operators,
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StrokeAttribute,
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UnaryPredicate0D,
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UnaryPredicate1D,
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TVertex,
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)
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from freestyle.chainingiterators import (
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ChainPredicateIterator,
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ChainSilhouetteIterator,
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pySketchyChainSilhouetteIterator,
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pySketchyChainingIterator,
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)
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from freestyle.functions import (
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Curvature2DAngleF0D,
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CurveMaterialF0D,
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Normal2DF0D,
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QuantitativeInvisibilityF1D,
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VertexOrientation2DF0D,
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)
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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ExternalContourUP1D,
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FalseBP1D,
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FalseUP1D,
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Length2DBP1D,
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NotBP1D,
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NotUP1D,
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OrUP1D,
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QuantitativeInvisibilityUP1D,
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TrueBP1D,
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TrueUP1D,
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WithinImageBoundaryUP1D,
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pyNatureUP1D,
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pyZBP1D,
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)
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from freestyle.shaders import (
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BackboneStretcherShader,
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BezierCurveShader,
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BlenderTextureShader,
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ConstantColorShader,
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GuidingLinesShader,
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PolygonalizationShader,
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SamplingShader,
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SpatialNoiseShader,
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StrokeShader,
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StrokeTextureStepShader,
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TipRemoverShader,
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pyBluePrintCirclesShader,
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pyBluePrintEllipsesShader,
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pyBluePrintSquaresShader,
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)
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from freestyle.utils import (
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ContextFunctions,
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getCurrentScene,
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stroke_normal,
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)
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from _freestyle import (
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blendRamp,
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evaluateColorRamp,
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evaluateCurveMappingF,
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)
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import math
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import mathutils
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import time
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class ColorRampModifier(StrokeShader):
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def __init__(self, blend, influence, ramp):
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StrokeShader.__init__(self)
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self.__blend = blend
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self.__influence = influence
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self.__ramp = ramp
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def evaluate(self, t):
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col = evaluateColorRamp(self.__ramp, t)
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col = col.xyz # omit alpha
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return col
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def blend_ramp(self, a, b):
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return blendRamp(self.__blend, a, self.__influence, b)
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class ScalarBlendModifier(StrokeShader):
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def __init__(self, blend, influence):
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StrokeShader.__init__(self)
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self.__blend = blend
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self.__influence = influence
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def blend(self, v1, v2):
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fac = self.__influence
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facm = 1.0 - fac
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if self.__blend == 'MIX':
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v1 = facm * v1 + fac * v2
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elif self.__blend == 'ADD':
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v1 += fac * v2
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elif self.__blend == 'MULTIPLY':
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v1 *= facm + fac * v2
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elif self.__blend == 'SUBTRACT':
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v1 -= fac * v2
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elif self.__blend == 'DIVIDE':
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if v2 != 0.0:
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v1 = facm * v1 + fac * v1 / v2
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elif self.__blend == 'DIFFERENCE':
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v1 = facm * v1 + fac * abs(v1 - v2)
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elif self.__blend == 'MININUM':
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tmp = fac * v2
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if v1 > tmp:
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v1 = tmp
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elif self.__blend == 'MAXIMUM':
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tmp = fac * v2
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if v1 < tmp:
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v1 = tmp
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else:
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raise ValueError("unknown curve blend type: " + self.__blend)
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return v1
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class CurveMappingModifier(ScalarBlendModifier):
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def __init__(self, blend, influence, mapping, invert, curve):
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ScalarBlendModifier.__init__(self, blend, influence)
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assert mapping in {'LINEAR', 'CURVE'}
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self.__mapping = getattr(self, mapping)
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self.__invert = invert
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self.__curve = curve
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def LINEAR(self, t):
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if self.__invert:
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return 1.0 - t
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return t
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def CURVE(self, t):
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return evaluateCurveMappingF(self.__curve, 0, t)
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def evaluate(self, t):
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return self.__mapping(t)
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class ThicknessModifierMixIn:
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def __init__(self):
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scene = getCurrentScene()
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self.__persp_camera = (scene.camera.data.type == 'PERSP')
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def set_thickness(self, sv, outer, inner):
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fe = sv.first_svertex.get_fedge(sv.second_svertex)
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nature = fe.nature
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if (nature & Nature.BORDER):
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if self.__persp_camera:
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point = -sv.point_3d.copy()
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point.normalize()
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dir = point.dot(fe.normal_left)
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else:
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dir = fe.normal_left.z
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if dir < 0.0: # the back side is visible
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outer, inner = inner, outer
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elif (nature & Nature.SILHOUETTE):
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if fe.is_smooth: # TODO more tests needed
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outer, inner = inner, outer
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else:
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outer = inner = (outer + inner) / 2
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sv.attribute.thickness = (outer, inner)
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class ThicknessBlenderMixIn(ThicknessModifierMixIn):
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def __init__(self, position, ratio):
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ThicknessModifierMixIn.__init__(self)
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self.__position = position
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self.__ratio = ratio
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def blend_thickness(self, outer, inner, v):
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v = self.blend(outer + inner, v)
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if self.__position == 'CENTER':
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outer = v * 0.5
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inner = v - outer
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elif self.__position == 'INSIDE':
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outer = 0
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inner = v
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elif self.__position == 'OUTSIDE':
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outer = v
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inner = 0
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elif self.__position == 'RELATIVE':
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outer = v * self.__ratio
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inner = v - outer
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else:
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raise ValueError("unknown thickness position: " + self.__position)
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return outer, inner
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class BaseColorShader(ConstantColorShader):
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pass
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class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
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def __init__(self, thickness, position, ratio):
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StrokeShader.__init__(self)
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ThicknessModifierMixIn.__init__(self)
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if position == 'CENTER':
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self.__outer = thickness * 0.5
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self.__inner = thickness - self.__outer
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elif position == 'INSIDE':
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self.__outer = 0
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self.__inner = thickness
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elif position == 'OUTSIDE':
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self.__outer = thickness
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self.__inner = 0
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elif position == 'RELATIVE':
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self.__outer = thickness * ratio
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self.__inner = thickness - self.__outer
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else:
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raise ValueError("unknown thickness position: " + self.position)
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def shade(self, stroke):
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it = stroke.stroke_vertices_begin()
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while not it.is_end:
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sv = it.object
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self.set_thickness(sv, self.__outer, self.__inner)
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it.increment()
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# Along Stroke modifiers
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def iter_t2d_along_stroke(stroke):
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total = stroke.length_2d
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distance = 0.0
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it = stroke.stroke_vertices_begin()
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prev = it.object.point
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while not it.is_end:
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p = it.object.point
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distance += (prev - p).length
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prev = p.copy() # need a copy because the point can be altered
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t = min(distance / total, 1.0) if total > 0.0 else 0.0
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yield it, t
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it.increment()
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class ColorAlongStrokeShader(ColorRampModifier):
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def shade(self, stroke):
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for it, t in iter_t2d_along_stroke(stroke):
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sv = it.object
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a = sv.attribute.color
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b = self.evaluate(t)
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sv.attribute.color = self.blend_ramp(a, b)
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class AlphaAlongStrokeShader(CurveMappingModifier):
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def shade(self, stroke):
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for it, t in iter_t2d_along_stroke(stroke):
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sv = it.object
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a = sv.attribute.alpha
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b = self.evaluate(t)
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sv.attribute.alpha = self.blend(a, b)
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class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
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def __init__(self, thickness_position, thickness_ratio,
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blend, influence, mapping, invert, curve, value_min, value_max):
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ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
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CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
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self.__value_min = value_min
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self.__value_max = value_max
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def shade(self, stroke):
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for it, t in iter_t2d_along_stroke(stroke):
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sv = it.object
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a = sv.attribute.thickness
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b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
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c = self.blend_thickness(a[0], a[1], b)
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self.set_thickness(sv, c[0], c[1])
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# Distance from Camera modifiers
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def iter_distance_from_camera(stroke, range_min, range_max):
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normfac = range_max - range_min # normalization factor
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it = stroke.stroke_vertices_begin()
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while not it.is_end:
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p = it.object.point_3d # in the camera coordinate
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distance = p.length
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if distance < range_min:
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t = 0.0
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elif distance > range_max:
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t = 1.0
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else:
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t = (distance - range_min) / normfac
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yield it, t
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it.increment()
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class ColorDistanceFromCameraShader(ColorRampModifier):
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def __init__(self, blend, influence, ramp, range_min, range_max):
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ColorRampModifier.__init__(self, blend, influence, ramp)
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self.__range_min = range_min
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self.__range_max = range_max
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def shade(self, stroke):
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for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.color
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b = self.evaluate(t)
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sv.attribute.color = self.blend_ramp(a, b)
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class AlphaDistanceFromCameraShader(CurveMappingModifier):
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def __init__(self, blend, influence, mapping, invert, curve, range_min, range_max):
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CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
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self.__range_min = range_min
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self.__range_max = range_max
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def shade(self, stroke):
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for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.alpha
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b = self.evaluate(t)
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sv.attribute.alpha = self.blend(a, b)
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class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModifier):
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def __init__(self, thickness_position, thickness_ratio,
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blend, influence, mapping, invert, curve, range_min, range_max, value_min, value_max):
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ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
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CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
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self.__range_min = range_min
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self.__range_max = range_max
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self.__value_min = value_min
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self.__value_max = value_max
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def shade(self, stroke):
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for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.thickness
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b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
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c = self.blend_thickness(a[0], a[1], b)
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self.set_thickness(sv, c[0], c[1])
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# Distance from Object modifiers
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def iter_distance_from_object(stroke, object, range_min, range_max):
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scene = getCurrentScene()
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mv = scene.camera.matrix_world.copy() # model-view matrix
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mv.invert()
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loc = mv * object.location # loc in the camera coordinate
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normfac = range_max - range_min # normalization factor
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it = stroke.stroke_vertices_begin()
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while not it.is_end:
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p = it.object.point_3d # in the camera coordinate
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distance = (p - loc).length
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if distance < range_min:
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t = 0.0
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elif distance > range_max:
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t = 1.0
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else:
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t = (distance - range_min) / normfac
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yield it, t
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it.increment()
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class ColorDistanceFromObjectShader(ColorRampModifier):
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def __init__(self, blend, influence, ramp, target, range_min, range_max):
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ColorRampModifier.__init__(self, blend, influence, ramp)
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self.__target = target
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self.__range_min = range_min
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self.__range_max = range_max
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def shade(self, stroke):
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if self.__target is None:
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return
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for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.color
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b = self.evaluate(t)
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sv.attribute.color = self.blend_ramp(a, b)
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class AlphaDistanceFromObjectShader(CurveMappingModifier):
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def __init__(self, blend, influence, mapping, invert, curve, target, range_min, range_max):
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CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
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self.__target = target
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self.__range_min = range_min
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self.__range_max = range_max
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def shade(self, stroke):
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if self.__target is None:
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return
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for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.alpha
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b = self.evaluate(t)
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sv.attribute.alpha = self.blend(a, b)
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class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModifier):
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def __init__(self, thickness_position, thickness_ratio,
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blend, influence, mapping, invert, curve, target, range_min, range_max, value_min, value_max):
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ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
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CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
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self.__target = target
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self.__range_min = range_min
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self.__range_max = range_max
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self.__value_min = value_min
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self.__value_max = value_max
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def shade(self, stroke):
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if self.__target is None:
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return
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for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
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sv = it.object
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a = sv.attribute.thickness
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b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
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c = self.blend_thickness(a[0], a[1], b)
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self.set_thickness(sv, c[0], c[1])
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# Material modifiers
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def iter_material_color(stroke, material_attribute):
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func = CurveMaterialF0D()
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it = stroke.stroke_vertices_begin()
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while not it.is_end:
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material = func(Interface0DIterator(it))
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if material_attribute == 'DIFF':
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color = material.diffuse[0:3]
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elif material_attribute == 'SPEC':
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color = material.specular[0:3]
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else:
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raise ValueError("unexpected material attribute: " + material_attribute)
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yield it, color
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it.increment()
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def iter_material_value(stroke, material_attribute):
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func = CurveMaterialF0D()
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it = stroke.stroke_vertices_begin()
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while not it.is_end:
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material = func(Interface0DIterator(it))
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if material_attribute == 'DIFF':
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r, g, b = material.diffuse[0:3]
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t = 0.35 * r + 0.45 * r + 0.2 * b
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elif material_attribute == 'DIFF_R':
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t = material.diffuse[0]
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elif material_attribute == 'DIFF_G':
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t = material.diffuse[1]
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elif material_attribute == 'DIFF_B':
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t = material.diffuse[2]
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elif material_attribute == 'SPEC':
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r, g, b = material.specular[0:3]
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t = 0.35 * r + 0.45 * r + 0.2 * b
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elif material_attribute == 'SPEC_R':
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t = material.specular[0]
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elif material_attribute == 'SPEC_G':
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t = material.specular[1]
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elif material_attribute == 'SPEC_B':
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t = material.specular[2]
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elif material_attribute == 'SPEC_HARDNESS':
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t = material.shininess
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elif material_attribute == 'ALPHA':
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t = material.diffuse[3]
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else:
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raise ValueError("unexpected material attribute: " + material_attribute)
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yield it, t
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it.increment()
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class ColorMaterialShader(ColorRampModifier):
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def __init__(self, blend, influence, ramp, material_attribute, use_ramp):
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ColorRampModifier.__init__(self, blend, influence, ramp)
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self.__material_attribute = material_attribute
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self.__use_ramp = use_ramp
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def shade(self, stroke):
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if self.__material_attribute in {'DIFF', 'SPEC'} and not self.__use_ramp:
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for it, b in iter_material_color(stroke, self.__material_attribute):
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sv = it.object
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a = sv.attribute.color
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sv.attribute.color = self.blend_ramp(a, b)
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else:
|
|
for it, t in iter_material_value(stroke, self.__material_attribute):
|
|
sv = it.object
|
|
a = sv.attribute.color
|
|
b = self.evaluate(t)
|
|
sv.attribute.color = self.blend_ramp(a, b)
|
|
|
|
|
|
class AlphaMaterialShader(CurveMappingModifier):
|
|
def __init__(self, blend, influence, mapping, invert, curve, material_attribute):
|
|
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
|
|
self.__material_attribute = material_attribute
|
|
|
|
def shade(self, stroke):
|
|
for it, t in iter_material_value(stroke, self.__material_attribute):
|
|
sv = it.object
|
|
a = sv.attribute.alpha
|
|
b = self.evaluate(t)
|
|
sv.attribute.alpha = self.blend(a, b)
|
|
|
|
|
|
class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
|
|
def __init__(self, thickness_position, thickness_ratio,
|
|
blend, influence, mapping, invert, curve, material_attribute, value_min, value_max):
|
|
ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
|
|
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
|
|
self.__material_attribute = material_attribute
|
|
self.__value_min = value_min
|
|
self.__value_max = value_max
|
|
|
|
def shade(self, stroke):
|
|
for it, t in iter_material_value(stroke, self.__material_attribute):
|
|
sv = it.object
|
|
a = sv.attribute.thickness
|
|
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
|
|
c = self.blend_thickness(a[0], a[1], b)
|
|
self.set_thickness(sv, c[0], c[1])
|
|
|
|
|
|
# Calligraphic thickness modifier
|
|
|
|
class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
|
|
def __init__(self, thickness_position, thickness_ratio,
|
|
blend, influence, orientation, thickness_min, thickness_max):
|
|
ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
|
|
ScalarBlendModifier.__init__(self, blend, influence)
|
|
self.__orientation = mathutils.Vector((math.cos(orientation), math.sin(orientation)))
|
|
self.__thickness_min = thickness_min
|
|
self.__thickness_max = thickness_max
|
|
|
|
def shade(self, stroke):
|
|
func = VertexOrientation2DF0D()
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
dir = func(Interface0DIterator(it))
|
|
orthDir = mathutils.Vector((-dir.y, dir.x))
|
|
orthDir.normalize()
|
|
fac = abs(orthDir * self.__orientation)
|
|
sv = it.object
|
|
a = sv.attribute.thickness
|
|
b = self.__thickness_min + fac * (self.__thickness_max - self.__thickness_min)
|
|
b = max(b, 0.0)
|
|
c = self.blend_thickness(a[0], a[1], b)
|
|
self.set_thickness(sv, c[0], c[1])
|
|
it.increment()
|
|
|
|
|
|
# Geometry modifiers
|
|
|
|
def iter_distance_along_stroke(stroke):
|
|
distance = 0.0
|
|
it = stroke.stroke_vertices_begin()
|
|
prev = it.object.point
|
|
while not it.is_end:
|
|
p = it.object.point
|
|
distance += (prev - p).length
|
|
prev = p.copy() # need a copy because the point can be altered
|
|
yield it, distance
|
|
it.increment()
|
|
|
|
|
|
class SinusDisplacementShader(StrokeShader):
|
|
def __init__(self, wavelength, amplitude, phase):
|
|
StrokeShader.__init__(self)
|
|
self._wavelength = wavelength
|
|
self._amplitude = amplitude
|
|
self._phase = phase / wavelength * 2 * math.pi
|
|
|
|
def shade(self, stroke):
|
|
# separately iterate over stroke vertices to compute normals
|
|
buf = []
|
|
for it, distance in iter_distance_along_stroke(stroke):
|
|
buf.append((it.object, distance, stroke_normal(it)))
|
|
# iterate over the vertices again to displace them
|
|
for v, distance, normal in buf:
|
|
n = normal * self._amplitude * math.cos(distance / self._wavelength * 2 * math.pi + self._phase)
|
|
v.point = v.point + n
|
|
stroke.update_length()
|
|
|
|
|
|
class PerlinNoise1DShader(StrokeShader):
|
|
def __init__(self, freq=10, amp=10, oct=4, angle=math.radians(45), seed=-1):
|
|
StrokeShader.__init__(self)
|
|
self.__noise = Noise(seed)
|
|
self.__freq = freq
|
|
self.__amp = amp
|
|
self.__oct = oct
|
|
self.__dir = mathutils.Vector((math.cos(angle), math.sin(angle)))
|
|
|
|
def shade(self, stroke):
|
|
length = stroke.length_2d
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
v = it.object
|
|
nres = self.__noise.turbulence1(length * v.u, self.__freq, self.__amp, self.__oct)
|
|
v.point = v.point + nres * self.__dir
|
|
it.increment()
|
|
stroke.update_length()
|
|
|
|
|
|
class PerlinNoise2DShader(StrokeShader):
|
|
def __init__(self, freq=10, amp=10, oct=4, angle=math.radians(45), seed=-1):
|
|
StrokeShader.__init__(self)
|
|
self.__noise = Noise(seed)
|
|
self.__freq = freq
|
|
self.__amp = amp
|
|
self.__oct = oct
|
|
self.__dir = mathutils.Vector((math.cos(angle), math.sin(angle)))
|
|
|
|
def shade(self, stroke):
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
v = it.object
|
|
vec = mathutils.Vector((v.projected_x, v.projected_y))
|
|
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
|
|
v.point = v.point + nres * self.__dir
|
|
it.increment()
|
|
stroke.update_length()
|
|
|
|
|
|
class Offset2DShader(StrokeShader):
|
|
def __init__(self, start, end, x, y):
|
|
StrokeShader.__init__(self)
|
|
self.__start = start
|
|
self.__end = end
|
|
self.__xy = mathutils.Vector((x, y))
|
|
|
|
def shade(self, stroke):
|
|
# first iterate over stroke vertices to compute normals
|
|
buf = []
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
buf.append((it.object, stroke_normal(it)))
|
|
it.increment()
|
|
# again iterate over the vertices to add displacement
|
|
for v, n in buf:
|
|
a = self.__start + v.u * (self.__end - self.__start)
|
|
n = n * a
|
|
v.point = v.point + n + self.__xy
|
|
stroke.update_length()
|
|
|
|
|
|
class Transform2DShader(StrokeShader):
|
|
def __init__(self, pivot, scale_x, scale_y, angle, pivot_u, pivot_x, pivot_y):
|
|
StrokeShader.__init__(self)
|
|
self.__pivot = pivot
|
|
self.__scale_x = scale_x
|
|
self.__scale_y = scale_y
|
|
self.__angle = angle
|
|
self.__pivot_u = pivot_u
|
|
self.__pivot_x = pivot_x
|
|
self.__pivot_y = pivot_y
|
|
|
|
def shade(self, stroke):
|
|
# determine the pivot of scaling and rotation operations
|
|
if self.__pivot == 'START':
|
|
it = stroke.stroke_vertices_begin()
|
|
pivot = it.object.point
|
|
elif self.__pivot == 'END':
|
|
it = stroke.stroke_vertices_end()
|
|
it.decrement()
|
|
pivot = it.object.point
|
|
elif self.__pivot == 'PARAM':
|
|
p = None
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
prev = p
|
|
v = it.object
|
|
p = v.point
|
|
u = v.u
|
|
if self.__pivot_u < u:
|
|
break
|
|
it.increment()
|
|
if prev is None:
|
|
pivot = p
|
|
else:
|
|
delta = u - self.__pivot_u
|
|
pivot = p + delta * (prev - p)
|
|
elif self.__pivot == 'CENTER':
|
|
pivot = mathutils.Vector((0.0, 0.0))
|
|
n = 0
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
p = it.object.point
|
|
pivot = pivot + p
|
|
n += 1
|
|
it.increment()
|
|
pivot.x = pivot.x / n
|
|
pivot.y = pivot.y / n
|
|
elif self.__pivot == 'ABSOLUTE':
|
|
pivot = mathutils.Vector((self.__pivot_x, self.__pivot_y))
|
|
# apply scaling and rotation operations
|
|
cos_theta = math.cos(self.__angle)
|
|
sin_theta = math.sin(self.__angle)
|
|
it = stroke.stroke_vertices_begin()
|
|
while not it.is_end:
|
|
v = it.object
|
|
p = v.point
|
|
p = p - pivot
|
|
x = p.x * self.__scale_x
|
|
y = p.y * self.__scale_y
|
|
p.x = x * cos_theta - y * sin_theta
|
|
p.y = x * sin_theta + y * cos_theta
|
|
v.point = p + pivot
|
|
it.increment()
|
|
stroke.update_length()
|
|
|
|
|
|
# Predicates and helper functions
|
|
|
|
class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D):
|
|
def __init__(self, qi_start, qi_end):
|
|
UnaryPredicate1D.__init__(self)
|
|
self.__getQI = QuantitativeInvisibilityF1D()
|
|
self.__qi_start = qi_start
|
|
self.__qi_end = qi_end
|
|
|
|
def __call__(self, inter):
|
|
qi = self.__getQI(inter)
|
|
return self.__qi_start <= qi <= self.__qi_end
|
|
|
|
|
|
def join_unary_predicates(upred_list, bpred):
|
|
if not upred_list:
|
|
return None
|
|
upred = upred_list[0]
|
|
for p in upred_list[1:]:
|
|
upred = bpred(upred, p)
|
|
return upred
|
|
|
|
|
|
class ObjectNamesUP1D(UnaryPredicate1D):
|
|
def __init__(self, names, negative):
|
|
UnaryPredicate1D.__init__(self)
|
|
self._names = names
|
|
self._negative = negative
|
|
|
|
def __call__(self, viewEdge):
|
|
found = viewEdge.viewshape.name in self._names
|
|
if self._negative:
|
|
return not found
|
|
return found
|
|
|
|
|
|
# Stroke caps
|
|
|
|
def iter_stroke_vertices(stroke):
|
|
it = stroke.stroke_vertices_begin()
|
|
prev_p = None
|
|
while not it.is_end:
|
|
sv = it.object
|
|
p = sv.point
|
|
if prev_p is None or (prev_p - p).length > 1e-6:
|
|
yield sv
|
|
prev_p = p.copy()
|
|
it.increment()
|
|
|
|
|
|
class RoundCapShader(StrokeShader):
|
|
def round_cap_thickness(self, x):
|
|
x = max(0.0, min(x, 1.0))
|
|
return math.sqrt(1.0 - (x ** 2.0))
|
|
|
|
def shade(self, stroke):
|
|
# save the location and attribute of stroke vertices
|
|
buffer = []
|
|
for sv in iter_stroke_vertices(stroke):
|
|
buffer.append((mathutils.Vector(sv.point), StrokeAttribute(sv.attribute)))
|
|
nverts = len(buffer)
|
|
if nverts < 2:
|
|
return
|
|
# calculate the number of additional vertices to form caps
|
|
R, L = stroke[0].attribute.thickness
|
|
caplen_beg = (R + L) / 2.0
|
|
nverts_beg = max(5, int(R + L))
|
|
R, L = stroke[-1].attribute.thickness
|
|
caplen_end = (R + L) / 2.0
|
|
nverts_end = max(5, int(R + L))
|
|
# adjust the total number of stroke vertices
|
|
stroke.resample(nverts + nverts_beg + nverts_end)
|
|
# restore the location and attribute of the original vertices
|
|
for i in range(nverts):
|
|
p, attr = buffer[i]
|
|
stroke[nverts_beg + i].point = p
|
|
stroke[nverts_beg + i].attribute = attr
|
|
# reshape the cap at the beginning of the stroke
|
|
q, attr = buffer[1]
|
|
p, attr = buffer[0]
|
|
d = p - q
|
|
d = d / d.length * caplen_beg
|
|
n = 1.0 / nverts_beg
|
|
R, L = attr.thickness
|
|
for i in range(nverts_beg):
|
|
t = (nverts_beg - i) * n
|
|
stroke[i].point = p + d * t
|
|
r = self.round_cap_thickness((nverts_beg - i + 1) * n)
|
|
stroke[i].attribute = attr
|
|
stroke[i].attribute.thickness = (R * r, L * r)
|
|
# reshape the cap at the end of the stroke
|
|
q, attr = buffer[-2]
|
|
p, attr = buffer[-1]
|
|
d = p - q
|
|
d = d / d.length * caplen_end
|
|
n = 1.0 / nverts_end
|
|
R, L = attr.thickness
|
|
for i in range(nverts_end):
|
|
t = (nverts_end - i) * n
|
|
stroke[-i - 1].point = p + d * t
|
|
r = self.round_cap_thickness((nverts_end - i + 1) * n)
|
|
stroke[-i - 1].attribute = attr
|
|
stroke[-i - 1].attribute.thickness = (R * r, L * r)
|
|
# update the curvilinear 2D length of each vertex
|
|
stroke.update_length()
|
|
|
|
|
|
class SquareCapShader(StrokeShader):
|
|
def shade(self, stroke):
|
|
# save the location and attribute of stroke vertices
|
|
buffer = []
|
|
for sv in iter_stroke_vertices(stroke):
|
|
buffer.append((mathutils.Vector(sv.point), StrokeAttribute(sv.attribute)))
|
|
nverts = len(buffer)
|
|
if nverts < 2:
|
|
return
|
|
# calculate the number of additional vertices to form caps
|
|
R, L = stroke[0].attribute.thickness
|
|
caplen_beg = (R + L) / 2.0
|
|
nverts_beg = 1
|
|
R, L = stroke[-1].attribute.thickness
|
|
caplen_end = (R + L) / 2.0
|
|
nverts_end = 1
|
|
# adjust the total number of stroke vertices
|
|
stroke.resample(nverts + nverts_beg + nverts_end)
|
|
# restore the location and attribute of the original vertices
|
|
for i in range(nverts):
|
|
p, attr = buffer[i]
|
|
stroke[nverts_beg + i].point = p
|
|
stroke[nverts_beg + i].attribute = attr
|
|
# reshape the cap at the beginning of the stroke
|
|
q, attr = buffer[1]
|
|
p, attr = buffer[0]
|
|
d = p - q
|
|
stroke[0].point = p + d / d.length * caplen_beg
|
|
stroke[0].attribute = attr
|
|
# reshape the cap at the end of the stroke
|
|
q, attr = buffer[-2]
|
|
p, attr = buffer[-1]
|
|
d = p - q
|
|
stroke[-1].point = p + d / d.length * caplen_beg
|
|
stroke[-1].attribute = attr
|
|
# update the curvilinear 2D length of each vertex
|
|
stroke.update_length()
|
|
|
|
|
|
# Split by dashed line pattern
|
|
|
|
class SplitPatternStartingUP0D(UnaryPredicate0D):
|
|
def __init__(self, controller):
|
|
UnaryPredicate0D.__init__(self)
|
|
self._controller = controller
|
|
|
|
def __call__(self, inter):
|
|
return self._controller.start()
|
|
|
|
|
|
class SplitPatternStoppingUP0D(UnaryPredicate0D):
|
|
def __init__(self, controller):
|
|
UnaryPredicate0D.__init__(self)
|
|
self._controller = controller
|
|
|
|
def __call__(self, inter):
|
|
return self._controller.stop()
|
|
|
|
|
|
class SplitPatternController:
|
|
def __init__(self, pattern, sampling):
|
|
self.sampling = float(sampling)
|
|
k = len(pattern) // 2
|
|
n = k * 2
|
|
self.start_pos = [pattern[i] + pattern[i + 1] for i in range(0, n, 2)]
|
|
self.stop_pos = [pattern[i] for i in range(0, n, 2)]
|
|
self.init()
|
|
|
|
def init(self):
|
|
self.start_len = 0.0
|
|
self.start_idx = 0
|
|
self.stop_len = self.sampling
|
|
self.stop_idx = 0
|
|
|
|
def start(self):
|
|
self.start_len += self.sampling
|
|
if abs(self.start_len - self.start_pos[self.start_idx]) < self.sampling / 2.0:
|
|
self.start_len = 0.0
|
|
self.start_idx = (self.start_idx + 1) % len(self.start_pos)
|
|
return True
|
|
return False
|
|
|
|
def stop(self):
|
|
if self.start_len > 0.0:
|
|
self.init()
|
|
self.stop_len += self.sampling
|
|
if abs(self.stop_len - self.stop_pos[self.stop_idx]) < self.sampling / 2.0:
|
|
self.stop_len = self.sampling
|
|
self.stop_idx = (self.stop_idx + 1) % len(self.stop_pos)
|
|
return True
|
|
return False
|
|
|
|
|
|
# Dashed line
|
|
|
|
class DashedLineShader(StrokeShader):
|
|
def __init__(self, pattern):
|
|
StrokeShader.__init__(self)
|
|
self._pattern = pattern
|
|
|
|
def shade(self, stroke):
|
|
index = 0 # pattern index
|
|
start = 0.0 # 2D curvilinear length
|
|
visible = True
|
|
sampling = 1.0
|
|
it = stroke.stroke_vertices_begin(sampling)
|
|
while not it.is_end:
|
|
pos = it.t # curvilinear abscissa
|
|
# The extra 'sampling' term is added below, because the
|
|
# visibility attribute of the i-th vertex refers to the
|
|
# visibility of the stroke segment between the i-th and
|
|
# (i+1)-th vertices.
|
|
if pos - start + sampling > self._pattern[index]:
|
|
start = pos
|
|
index += 1
|
|
if index == len(self._pattern):
|
|
index = 0
|
|
visible = not visible
|
|
it.object.attribute.visible = visible
|
|
it.increment()
|
|
|
|
|
|
# predicates for chaining
|
|
|
|
class AngleLargerThanBP1D(BinaryPredicate1D):
|
|
def __init__(self, angle):
|
|
BinaryPredicate1D.__init__(self)
|
|
self._angle = angle
|
|
|
|
def __call__(self, i1, i2):
|
|
sv1a = i1.first_fedge.first_svertex.point_2d
|
|
sv1b = i1.last_fedge.second_svertex.point_2d
|
|
sv2a = i2.first_fedge.first_svertex.point_2d
|
|
sv2b = i2.last_fedge.second_svertex.point_2d
|
|
if (sv1a - sv2a).length < 1e-6:
|
|
dir1 = sv1a - sv1b
|
|
dir2 = sv2b - sv2a
|
|
elif (sv1b - sv2b).length < 1e-6:
|
|
dir1 = sv1b - sv1a
|
|
dir2 = sv2a - sv2b
|
|
elif (sv1a - sv2b).length < 1e-6:
|
|
dir1 = sv1a - sv1b
|
|
dir2 = sv2a - sv2b
|
|
elif (sv1b - sv2a).length < 1e-6:
|
|
dir1 = sv1b - sv1a
|
|
dir2 = sv2b - sv2a
|
|
else:
|
|
return False
|
|
denom = dir1.length * dir2.length
|
|
if denom < 1e-6:
|
|
return False
|
|
x = (dir1 * dir2) / denom
|
|
return math.acos(min(max(x, -1.0), 1.0)) > self._angle
|
|
|
|
|
|
class AndBP1D(BinaryPredicate1D):
|
|
def __init__(self, pred1, pred2):
|
|
BinaryPredicate1D.__init__(self)
|
|
self.__pred1 = pred1
|
|
self.__pred2 = pred2
|
|
|
|
def __call__(self, i1, i2):
|
|
return self.__pred1(i1, i2) and self.__pred2(i1, i2)
|
|
|
|
|
|
# predicates for selection
|
|
|
|
class LengthThresholdUP1D(UnaryPredicate1D):
|
|
def __init__(self, length_min=None, length_max=None):
|
|
UnaryPredicate1D.__init__(self)
|
|
self._length_min = length_min
|
|
self._length_max = length_max
|
|
|
|
def __call__(self, inter):
|
|
length = inter.length_2d
|
|
if self._length_min is not None and length < self._length_min:
|
|
return False
|
|
if self._length_max is not None and length > self._length_max:
|
|
return False
|
|
return True
|
|
|
|
|
|
class FaceMarkBothUP1D(UnaryPredicate1D):
|
|
def __call__(self, inter): # ViewEdge
|
|
fe = inter.first_fedge
|
|
while fe is not None:
|
|
if fe.is_smooth:
|
|
if fe.face_mark:
|
|
return True
|
|
elif (fe.nature & Nature.BORDER):
|
|
if fe.face_mark_left:
|
|
return True
|
|
else:
|
|
if fe.face_mark_right and fe.face_mark_left:
|
|
return True
|
|
fe = fe.next_fedge
|
|
return False
|
|
|
|
|
|
class FaceMarkOneUP1D(UnaryPredicate1D):
|
|
def __call__(self, inter): # ViewEdge
|
|
fe = inter.first_fedge
|
|
while fe is not None:
|
|
if fe.is_smooth:
|
|
if fe.face_mark:
|
|
return True
|
|
elif (fe.nature & Nature.BORDER):
|
|
if fe.face_mark_left:
|
|
return True
|
|
else:
|
|
if fe.face_mark_right or fe.face_mark_left:
|
|
return True
|
|
fe = fe.next_fedge
|
|
return False
|
|
|
|
|
|
# predicates for splitting
|
|
|
|
class MaterialBoundaryUP0D(UnaryPredicate0D):
|
|
def __call__(self, it):
|
|
if it.is_begin:
|
|
return False
|
|
it_prev = Interface0DIterator(it)
|
|
it_prev.decrement()
|
|
v = it.object
|
|
it.increment()
|
|
if it.is_end:
|
|
return False
|
|
fe = v.get_fedge(it_prev.object)
|
|
idx1 = fe.material_index if fe.is_smooth else fe.material_index_left
|
|
fe = v.get_fedge(it.object)
|
|
idx2 = fe.material_index if fe.is_smooth else fe.material_index_left
|
|
return idx1 != idx2
|
|
|
|
|
|
class Curvature2DAngleThresholdUP0D(UnaryPredicate0D):
|
|
def __init__(self, angle_min=None, angle_max=None):
|
|
UnaryPredicate0D.__init__(self)
|
|
self._angle_min = angle_min
|
|
self._angle_max = angle_max
|
|
self._func = Curvature2DAngleF0D()
|
|
|
|
def __call__(self, inter):
|
|
angle = math.pi - self._func(inter)
|
|
if self._angle_min is not None and angle < self._angle_min:
|
|
return True
|
|
if self._angle_max is not None and angle > self._angle_max:
|
|
return True
|
|
return False
|
|
|
|
|
|
class Length2DThresholdUP0D(UnaryPredicate0D):
|
|
def __init__(self, length_limit):
|
|
UnaryPredicate0D.__init__(self)
|
|
self._length_limit = length_limit
|
|
self._t = 0.0
|
|
|
|
def __call__(self, inter):
|
|
t = inter.t # curvilinear abscissa
|
|
if t < self._t:
|
|
self._t = 0.0
|
|
return False
|
|
if t - self._t < self._length_limit:
|
|
return False
|
|
self._t = t
|
|
return True
|
|
|
|
|
|
# Seed for random number generation
|
|
|
|
class Seed:
|
|
def __init__(self):
|
|
self.t_max = 2 ** 15
|
|
self.t = int(time.time()) % self.t_max
|
|
|
|
def get(self, seed):
|
|
if seed < 0:
|
|
self.t = (self.t + 1) % self.t_max
|
|
return self.t
|
|
return seed
|
|
|
|
_seed = Seed()
|
|
|
|
|
|
### T.K. 07-Aug-2013 Temporary fix for unexpected line gaps
|
|
|
|
def iter_three_segments(stroke):
|
|
n = stroke.stroke_vertices_size()
|
|
if n >= 4:
|
|
it1 = stroke.stroke_vertices_begin()
|
|
it2 = stroke.stroke_vertices_begin()
|
|
it2.increment()
|
|
it3 = stroke.stroke_vertices_begin()
|
|
it3.increment()
|
|
it3.increment()
|
|
it4 = stroke.stroke_vertices_begin()
|
|
it4.increment()
|
|
it4.increment()
|
|
it4.increment()
|
|
while not it4.is_end:
|
|
yield (it1.object, it2.object, it3.object, it4.object)
|
|
it1.increment()
|
|
it2.increment()
|
|
it3.increment()
|
|
it4.increment()
|
|
|
|
|
|
def is_tvertex(svertex):
|
|
return type(svertex.viewvertex) is TVertex
|
|
|
|
|
|
class StrokeCleaner(StrokeShader):
|
|
def shade(self, stroke):
|
|
for sv1, sv2, sv3, sv4 in iter_three_segments(stroke):
|
|
seg1 = sv2.point - sv1.point
|
|
seg2 = sv3.point - sv2.point
|
|
seg3 = sv4.point - sv3.point
|
|
if not ((is_tvertex(sv2.first_svertex) and is_tvertex(sv2.second_svertex)) or
|
|
(is_tvertex(sv3.first_svertex) and is_tvertex(sv3.second_svertex))):
|
|
continue
|
|
if seg1.dot(seg2) < 0.0 and seg2.dot(seg3) < 0.0 and seg2.length < 0.01:
|
|
#print(sv2.first_svertex.viewvertex)
|
|
#print(sv2.second_svertex.viewvertex)
|
|
#print(sv3.first_svertex.viewvertex)
|
|
#print(sv3.second_svertex.viewvertex)
|
|
p2 = mathutils.Vector(sv2.point)
|
|
p3 = mathutils.Vector(sv3.point)
|
|
sv2.point = p3
|
|
sv3.point = p2
|
|
stroke.update_length()
|
|
|
|
|
|
integration_types = {
|
|
'MEAN': IntegrationType.MEAN,
|
|
'MIN': IntegrationType.MIN,
|
|
'MAX': IntegrationType.MAX,
|
|
'FIRST': IntegrationType.FIRST,
|
|
'LAST': IntegrationType.LAST}
|
|
|
|
|
|
# main function for parameter processing
|
|
|
|
def process(layer_name, lineset_name):
|
|
scene = getCurrentScene()
|
|
layer = scene.render.layers[layer_name]
|
|
lineset = layer.freestyle_settings.linesets[lineset_name]
|
|
linestyle = lineset.linestyle
|
|
|
|
selection_criteria = []
|
|
# prepare selection criteria by visibility
|
|
if lineset.select_by_visibility:
|
|
if lineset.visibility == 'VISIBLE':
|
|
selection_criteria.append(
|
|
QuantitativeInvisibilityUP1D(0))
|
|
elif lineset.visibility == 'HIDDEN':
|
|
selection_criteria.append(
|
|
NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
|
elif lineset.visibility == 'RANGE':
|
|
selection_criteria.append(
|
|
QuantitativeInvisibilityRangeUP1D(lineset.qi_start, lineset.qi_end))
|
|
# prepare selection criteria by edge types
|
|
if lineset.select_by_edge_types:
|
|
edge_type_criteria = []
|
|
if lineset.select_silhouette:
|
|
upred = pyNatureUP1D(Nature.SILHOUETTE)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_silhouette else upred)
|
|
if lineset.select_border:
|
|
upred = pyNatureUP1D(Nature.BORDER)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_border else upred)
|
|
if lineset.select_crease:
|
|
upred = pyNatureUP1D(Nature.CREASE)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_crease else upred)
|
|
if lineset.select_ridge_valley:
|
|
upred = pyNatureUP1D(Nature.RIDGE)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_ridge_valley else upred)
|
|
if lineset.select_suggestive_contour:
|
|
upred = pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_suggestive_contour else upred)
|
|
if lineset.select_material_boundary:
|
|
upred = pyNatureUP1D(Nature.MATERIAL_BOUNDARY)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_material_boundary else upred)
|
|
if lineset.select_edge_mark:
|
|
upred = pyNatureUP1D(Nature.EDGE_MARK)
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_edge_mark else upred)
|
|
if lineset.select_contour:
|
|
upred = ContourUP1D()
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_contour else upred)
|
|
if lineset.select_external_contour:
|
|
upred = ExternalContourUP1D()
|
|
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_external_contour else upred)
|
|
if lineset.edge_type_combination == 'OR':
|
|
upred = join_unary_predicates(edge_type_criteria, OrUP1D)
|
|
else:
|
|
upred = join_unary_predicates(edge_type_criteria, AndUP1D)
|
|
if upred is not None:
|
|
if lineset.edge_type_negation == 'EXCLUSIVE':
|
|
upred = NotUP1D(upred)
|
|
selection_criteria.append(upred)
|
|
# prepare selection criteria by face marks
|
|
if lineset.select_by_face_marks:
|
|
if lineset.face_mark_condition == 'BOTH':
|
|
upred = FaceMarkBothUP1D()
|
|
else:
|
|
upred = FaceMarkOneUP1D()
|
|
if lineset.face_mark_negation == 'EXCLUSIVE':
|
|
upred = NotUP1D(upred)
|
|
selection_criteria.append(upred)
|
|
# prepare selection criteria by group of objects
|
|
if lineset.select_by_group:
|
|
if lineset.group is not None:
|
|
names = dict((ob.name, True) for ob in lineset.group.objects)
|
|
upred = ObjectNamesUP1D(names, lineset.group_negation == 'EXCLUSIVE')
|
|
selection_criteria.append(upred)
|
|
# prepare selection criteria by image border
|
|
if lineset.select_by_image_border:
|
|
xmin, ymin, xmax, ymax = ContextFunctions.get_border()
|
|
upred = WithinImageBoundaryUP1D(xmin, ymin, xmax, ymax)
|
|
selection_criteria.append(upred)
|
|
# select feature edges
|
|
upred = join_unary_predicates(selection_criteria, AndUP1D)
|
|
if upred is None:
|
|
upred = TrueUP1D()
|
|
Operators.select(upred)
|
|
# join feature edges to form chains
|
|
if linestyle.use_chaining:
|
|
if linestyle.chaining == 'PLAIN':
|
|
if linestyle.use_same_object:
|
|
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
|
else:
|
|
Operators.bidirectional_chain(ChainPredicateIterator(upred, TrueBP1D()), NotUP1D(upred))
|
|
elif linestyle.chaining == 'SKETCHY':
|
|
if linestyle.use_same_object:
|
|
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(linestyle.rounds))
|
|
else:
|
|
Operators.bidirectional_chain(pySketchyChainingIterator(linestyle.rounds))
|
|
else:
|
|
Operators.chain(ChainPredicateIterator(FalseUP1D(), FalseBP1D()), NotUP1D(upred))
|
|
# split chains
|
|
if linestyle.material_boundary:
|
|
Operators.sequential_split(MaterialBoundaryUP0D())
|
|
if linestyle.use_angle_min or linestyle.use_angle_max:
|
|
angle_min = linestyle.angle_min if linestyle.use_angle_min else None
|
|
angle_max = linestyle.angle_max if linestyle.use_angle_max else None
|
|
Operators.sequential_split(Curvature2DAngleThresholdUP0D(angle_min, angle_max))
|
|
if linestyle.use_split_length:
|
|
Operators.sequential_split(Length2DThresholdUP0D(linestyle.split_length), 1.0)
|
|
if linestyle.use_split_pattern:
|
|
pattern = []
|
|
if linestyle.split_dash1 > 0 and linestyle.split_gap1 > 0:
|
|
pattern.append(linestyle.split_dash1)
|
|
pattern.append(linestyle.split_gap1)
|
|
if linestyle.split_dash2 > 0 and linestyle.split_gap2 > 0:
|
|
pattern.append(linestyle.split_dash2)
|
|
pattern.append(linestyle.split_gap2)
|
|
if linestyle.split_dash3 > 0 and linestyle.split_gap3 > 0:
|
|
pattern.append(linestyle.split_dash3)
|
|
pattern.append(linestyle.split_gap3)
|
|
if len(pattern) > 0:
|
|
sampling = 1.0
|
|
controller = SplitPatternController(pattern, sampling)
|
|
Operators.sequential_split(SplitPatternStartingUP0D(controller),
|
|
SplitPatternStoppingUP0D(controller),
|
|
sampling)
|
|
# select chains
|
|
if linestyle.use_length_min or linestyle.use_length_max:
|
|
length_min = linestyle.length_min if linestyle.use_length_min else None
|
|
length_max = linestyle.length_max if linestyle.use_length_max else None
|
|
Operators.select(LengthThresholdUP1D(length_min, length_max))
|
|
# sort selected chains
|
|
if linestyle.use_sorting:
|
|
integration = integration_types.get(linestyle.integration_type, IntegrationType.MEAN)
|
|
if linestyle.sort_key == 'DISTANCE_FROM_CAMERA':
|
|
bpred = pyZBP1D(integration)
|
|
elif linestyle.sort_key == '2D_LENGTH':
|
|
bpred = Length2DBP1D()
|
|
if linestyle.sort_order == 'REVERSE':
|
|
bpred = NotBP1D(bpred)
|
|
Operators.sort(bpred)
|
|
# prepare a list of stroke shaders
|
|
shaders_list = []
|
|
###
|
|
shaders_list.append(StrokeCleaner())
|
|
###
|
|
for m in linestyle.geometry_modifiers:
|
|
if not m.use:
|
|
continue
|
|
if m.type == 'SAMPLING':
|
|
shaders_list.append(SamplingShader(
|
|
m.sampling))
|
|
elif m.type == 'BEZIER_CURVE':
|
|
shaders_list.append(BezierCurveShader(
|
|
m.error))
|
|
elif m.type == 'SINUS_DISPLACEMENT':
|
|
shaders_list.append(SinusDisplacementShader(
|
|
m.wavelength, m.amplitude, m.phase))
|
|
elif m.type == 'SPATIAL_NOISE':
|
|
shaders_list.append(SpatialNoiseShader(
|
|
m.amplitude, m.scale, m.octaves, m.smooth, m.use_pure_random))
|
|
elif m.type == 'PERLIN_NOISE_1D':
|
|
shaders_list.append(PerlinNoise1DShader(
|
|
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
|
|
elif m.type == 'PERLIN_NOISE_2D':
|
|
shaders_list.append(PerlinNoise2DShader(
|
|
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
|
|
elif m.type == 'BACKBONE_STRETCHER':
|
|
shaders_list.append(BackboneStretcherShader(
|
|
m.backbone_length))
|
|
elif m.type == 'TIP_REMOVER':
|
|
shaders_list.append(TipRemoverShader(
|
|
m.tip_length))
|
|
elif m.type == 'POLYGONIZATION':
|
|
shaders_list.append(PolygonalizationShader(
|
|
m.error))
|
|
elif m.type == 'GUIDING_LINES':
|
|
shaders_list.append(GuidingLinesShader(
|
|
m.offset))
|
|
elif m.type == 'BLUEPRINT':
|
|
if m.shape == 'CIRCLES':
|
|
shaders_list.append(pyBluePrintCirclesShader(
|
|
m.rounds, m.random_radius, m.random_center))
|
|
elif m.shape == 'ELLIPSES':
|
|
shaders_list.append(pyBluePrintEllipsesShader(
|
|
m.rounds, m.random_radius, m.random_center))
|
|
elif m.shape == 'SQUARES':
|
|
shaders_list.append(pyBluePrintSquaresShader(
|
|
m.rounds, m.backbone_length, m.random_backbone))
|
|
elif m.type == '2D_OFFSET':
|
|
shaders_list.append(Offset2DShader(
|
|
m.start, m.end, m.x, m.y))
|
|
elif m.type == '2D_TRANSFORM':
|
|
shaders_list.append(Transform2DShader(
|
|
m.pivot, m.scale_x, m.scale_y, m.angle, m.pivot_u, m.pivot_x, m.pivot_y))
|
|
color = linestyle.color
|
|
if linestyle.use_texture:
|
|
has_tex = False
|
|
for slot in linestyle.texture_slots:
|
|
if slot is not None:
|
|
shaders_list.append(BlenderTextureShader(slot))
|
|
has_tex = True
|
|
if has_tex:
|
|
shaders_list.append(StrokeTextureStepShader(linestyle.texture_spacing))
|
|
if (not linestyle.use_chaining) or (linestyle.chaining == 'PLAIN' and linestyle.use_same_object):
|
|
thickness_position = linestyle.thickness_position
|
|
else:
|
|
thickness_position = 'CENTER'
|
|
import bpy
|
|
if bpy.app.debug_freestyle:
|
|
print("Warning: Thickness position options are applied when chaining is disabled\n"
|
|
" or the Plain chaining is used with the Same Object option enabled.")
|
|
shaders_list.append(BaseColorShader(color.r, color.g, color.b, linestyle.alpha))
|
|
shaders_list.append(BaseThicknessShader(linestyle.thickness, thickness_position,
|
|
linestyle.thickness_ratio))
|
|
for m in linestyle.color_modifiers:
|
|
if not m.use:
|
|
continue
|
|
if m.type == 'ALONG_STROKE':
|
|
shaders_list.append(ColorAlongStrokeShader(
|
|
m.blend, m.influence, m.color_ramp))
|
|
elif m.type == 'DISTANCE_FROM_CAMERA':
|
|
shaders_list.append(ColorDistanceFromCameraShader(
|
|
m.blend, m.influence, m.color_ramp,
|
|
m.range_min, m.range_max))
|
|
elif m.type == 'DISTANCE_FROM_OBJECT':
|
|
shaders_list.append(ColorDistanceFromObjectShader(
|
|
m.blend, m.influence, m.color_ramp, m.target,
|
|
m.range_min, m.range_max))
|
|
elif m.type == 'MATERIAL':
|
|
shaders_list.append(ColorMaterialShader(
|
|
m.blend, m.influence, m.color_ramp, m.material_attribute,
|
|
m.use_ramp))
|
|
for m in linestyle.alpha_modifiers:
|
|
if not m.use:
|
|
continue
|
|
if m.type == 'ALONG_STROKE':
|
|
shaders_list.append(AlphaAlongStrokeShader(
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve))
|
|
elif m.type == 'DISTANCE_FROM_CAMERA':
|
|
shaders_list.append(AlphaDistanceFromCameraShader(
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve,
|
|
m.range_min, m.range_max))
|
|
elif m.type == 'DISTANCE_FROM_OBJECT':
|
|
shaders_list.append(AlphaDistanceFromObjectShader(
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve, m.target,
|
|
m.range_min, m.range_max))
|
|
elif m.type == 'MATERIAL':
|
|
shaders_list.append(AlphaMaterialShader(
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve,
|
|
m.material_attribute))
|
|
for m in linestyle.thickness_modifiers:
|
|
if not m.use:
|
|
continue
|
|
if m.type == 'ALONG_STROKE':
|
|
shaders_list.append(ThicknessAlongStrokeShader(
|
|
thickness_position, linestyle.thickness_ratio,
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve,
|
|
m.value_min, m.value_max))
|
|
elif m.type == 'DISTANCE_FROM_CAMERA':
|
|
shaders_list.append(ThicknessDistanceFromCameraShader(
|
|
thickness_position, linestyle.thickness_ratio,
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve,
|
|
m.range_min, m.range_max, m.value_min, m.value_max))
|
|
elif m.type == 'DISTANCE_FROM_OBJECT':
|
|
shaders_list.append(ThicknessDistanceFromObjectShader(
|
|
thickness_position, linestyle.thickness_ratio,
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve, m.target,
|
|
m.range_min, m.range_max, m.value_min, m.value_max))
|
|
elif m.type == 'MATERIAL':
|
|
shaders_list.append(ThicknessMaterialShader(
|
|
thickness_position, linestyle.thickness_ratio,
|
|
m.blend, m.influence, m.mapping, m.invert, m.curve,
|
|
m.material_attribute, m.value_min, m.value_max))
|
|
elif m.type == 'CALLIGRAPHY':
|
|
shaders_list.append(CalligraphicThicknessShader(
|
|
thickness_position, linestyle.thickness_ratio,
|
|
m.blend, m.influence,
|
|
m.orientation, m.thickness_min, m.thickness_max))
|
|
if linestyle.caps == 'ROUND':
|
|
shaders_list.append(RoundCapShader())
|
|
elif linestyle.caps == 'SQUARE':
|
|
shaders_list.append(SquareCapShader())
|
|
if linestyle.use_dashed_line:
|
|
pattern = []
|
|
if linestyle.dash1 > 0 and linestyle.gap1 > 0:
|
|
pattern.append(linestyle.dash1)
|
|
pattern.append(linestyle.gap1)
|
|
if linestyle.dash2 > 0 and linestyle.gap2 > 0:
|
|
pattern.append(linestyle.dash2)
|
|
pattern.append(linestyle.gap2)
|
|
if linestyle.dash3 > 0 and linestyle.gap3 > 0:
|
|
pattern.append(linestyle.dash3)
|
|
pattern.append(linestyle.gap3)
|
|
if len(pattern) > 0:
|
|
shaders_list.append(DashedLineShader(pattern))
|
|
# create strokes using the shaders list
|
|
Operators.create(TrueUP1D(), shaders_list)
|