forked from bartvdbraak/blender
18 lines
445 B
Plaintext
18 lines
445 B
Plaintext
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shader gabor_noise(
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point Point = P,
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vector Direction = vector(1, 0, 0),
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int Anisotropic = 0,
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float Bandwidth = 1.0,
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float Impulses = 16,
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output float Gabor = 0.8)
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{
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Gabor = noise("gabor", Point,
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"direction", Direction,
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"anisotropic", Anisotropic,
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"do_filter", 1, // Set to 0 to disable filtering/anti-aliasing
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"bandwidth", Bandwidth,
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"impulses", Impulses);
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}
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