forked from bartvdbraak/blender
790d6ca256
* gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it. |
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.. | ||
tnt | ||
EIGENVALUE_HELPER.cpp | ||
EIGENVALUE_HELPER.h | ||
FFT_NOISE.h | ||
FLUID_3D_SOLVERS.cpp | ||
FLUID_3D_STATIC.cpp | ||
FLUID_3D.cpp | ||
FLUID_3D.h | ||
IMAGE.h | ||
INTERPOLATE.h | ||
LICENSE.txt | ||
LU_HELPER.cpp | ||
LU_HELPER.h | ||
Makefile | ||
Makefile.cygwin | ||
Makefile.FFT | ||
Makefile.linux | ||
Makefile.mac | ||
MERSENNETWISTER.h | ||
OBSTACLE.h | ||
smoke_API.cpp | ||
SPHERE.cpp | ||
SPHERE.h | ||
VEC3.h | ||
WAVELET_NOISE.h | ||
WTURBULENCE.cpp | ||
WTURBULENCE.h |