forked from bartvdbraak/blender
144 lines
2.9 KiB
C++
144 lines
2.9 KiB
C++
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "BSP_GhostTest3D.h"
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#include "BSP_TMesh.h"
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#include "MEM_SmartPtr.h"
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#include "BSP_PlyLoader.h"
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#include <iostream>
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using namespace std;
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#if 1
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MEM_SmartPtr<BSP_TMesh>
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NewTestMesh(
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int x,
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int y,
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MT_Scalar fx,
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MT_Scalar fy,
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MT_Scalar ampx,
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MT_Scalar ampy,
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MT_Scalar sx,
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MT_Scalar sy
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) {
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MEM_SmartPtr<BSP_TMesh> output = new BSP_TMesh;
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std::vector<BSP_TVertex> &verts = output->VertexSet();
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int i,j;
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MT_Scalar x_scale = fx*MT_PI/x;
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MT_Scalar y_scale = fy*MT_PI/y;
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MT_Scalar fsx = sx/x;
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MT_Scalar fsy = sy/y;
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for (j = 0; j < y; j++) {
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for (i = 0; i < x; i++) {
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float z = ampx*sin(x_scale * i) + ampy*sin(y_scale * j);
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MT_Vector3 val(i*fsx - sx/2,j*fsy - sy/2,z);
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BSP_TVertex chuff;
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chuff.m_pos = val;
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verts.push_back(chuff);
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}
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}
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int poly[4];
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for (j = 0; j < (y-1); j++) {
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for (i = 0; i < (x-1); i++) {
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poly[0] = j*x + i;
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poly[1] = poly[0] + 1;
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poly[2] = poly[1] + y;
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poly[3] = poly[2] -1;
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output->AddFace(poly,4);
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}
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}
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output->m_min = MT_Vector3(-sx/2,-sy/2,-ampx -ampy);
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output->m_max = MT_Vector3(sx/2,sy/2,ampx + ampy);
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return output;
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}
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#endif
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int main()
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{
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MT_Vector3 min,max;
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MT_Vector3 min2,max2;
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#if 1
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MEM_SmartPtr<BSP_TMesh> mesh1 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min,max);
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MEM_SmartPtr<BSP_TMesh> mesh2 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min2,max2);
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mesh1->m_min = min;
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mesh1->m_max = max;
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mesh2->m_min = min2;
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mesh1->m_max = max2;
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#else
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MEM_SmartPtr<BSP_TMesh> mesh1 = NewTestMesh(10,10,2,2,4,4,20,20);
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MEM_SmartPtr<BSP_TMesh> mesh2 = NewTestMesh(10,10,2,2,4,4,20,20);
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#endif
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if (!mesh1) {
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cout << "could not load mesh!";
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return 0;
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}
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// MEM_SmartPtr<BSP_TMesh> mesh2 = new BSP_TMesh(mesh1.Ref());
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BSP_GhostTestApp3D app;
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cout << "Mesh polygons :" << mesh1->FaceSet().size() << "\n";
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cout << "Mesh vertices :" << mesh1->VertexSet().size() << "\n";
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app.SetMesh(mesh1);
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app.SetMesh(mesh2);
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app.InitApp();
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app.Run();
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return 0;
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}
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