blender/source/gameengine/Network
2013-05-29 21:56:55 +00:00
..
LoopBackNetwork split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
NG_NetworkDeviceInterface.h style cleanup: comment format 2013-02-02 04:48:21 +00:00
NG_NetworkMessage.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
NG_NetworkMessage.h style cleanup: comment format 2013-02-02 04:48:21 +00:00
NG_NetworkObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
NG_NetworkObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
NG_NetworkScene.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
NG_NetworkScene.h code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00