blender/intern/cycles/kernel/kernels/opencl/kernel.cl
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

213 lines
5.4 KiB
Common Lisp

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* OpenCL kernel entry points - unfinished */
#include "kernel/kernel_compat_opencl.h"
#include "kernel/kernel_math.h"
#include "kernel/kernel_types.h"
#include "kernel/kernel_globals.h"
#include "kernel/kernel_image_opencl.h"
#include "kernel/kernel_film.h"
#if defined(__COMPILE_ONLY_MEGAKERNEL__) || !defined(__NO_BAKING__)
# include "kernel/kernel_path.h"
# include "kernel/kernel_path_branched.h"
#else /* __COMPILE_ONLY_MEGAKERNEL__ */
/* Include only actually used headers for the case
* when path tracing kernels are not needed.
*/
# include "kernel/kernel_random.h"
# include "kernel/kernel_differential.h"
# include "kernel/kernel_montecarlo.h"
# include "kernel/kernel_projection.h"
# include "kernel/geom/geom.h"
# include "kernel/bvh/bvh.h"
# include "kernel/kernel_accumulate.h"
# include "kernel/kernel_camera.h"
# include "kernel/kernel_shader.h"
#endif /* defined(__COMPILE_ONLY_MEGAKERNEL__) || !defined(__NO_BAKING__) */
#include "kernel/kernel_bake.h"
#ifdef __COMPILE_ONLY_MEGAKERNEL__
__kernel void kernel_ocl_path_trace(
ccl_constant KernelData *data,
ccl_global float *buffer,
ccl_global uint *rng_state,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "kernel/kernel_textures.h"
int sample,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel/kernel_textures.h"
int x = sx + ccl_global_id(0);
int y = sy + ccl_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
#else /* __COMPILE_ONLY_MEGAKERNEL__ */
__kernel void kernel_ocl_shader(
ccl_constant KernelData *data,
ccl_global uint4 *input,
ccl_global float4 *output,
ccl_global float *output_luma,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "kernel/kernel_textures.h"
int type, int sx, int sw, int offset, int sample)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel/kernel_textures.h"
int x = sx + ccl_global_id(0);
if(x < sx + sw) {
kernel_shader_evaluate(kg,
input,
output,
output_luma,
(ShaderEvalType)type,
x,
sample);
}
}
__kernel void kernel_ocl_bake(
ccl_constant KernelData *data,
ccl_global uint4 *input,
ccl_global float4 *output,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "kernel/kernel_textures.h"
int type, int filter, int sx, int sw, int offset, int sample)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel/kernel_textures.h"
int x = sx + ccl_global_id(0);
if(x < sx + sw) {
#ifdef __NO_BAKING__
output[x] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, filter, x, offset, sample);
#endif
}
}
__kernel void kernel_ocl_convert_to_byte(
ccl_constant KernelData *data,
ccl_global uchar4 *rgba,
ccl_global float *buffer,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "kernel/kernel_textures.h"
float sample_scale,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel/kernel_textures.h"
int x = sx + ccl_global_id(0);
int y = sy + ccl_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
__kernel void kernel_ocl_convert_to_half_float(
ccl_constant KernelData *data,
ccl_global uchar4 *rgba,
ccl_global float *buffer,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "kernel/kernel_textures.h"
float sample_scale,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel/kernel_textures.h"
int x = sx + ccl_global_id(0);
int y = sy + ccl_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
__kernel void kernel_ocl_zero_buffer(ccl_global float4 *buffer, ulong size, ulong offset)
{
size_t i = ccl_global_id(0) + ccl_global_id(1) * ccl_global_size(0);
if(i < size / sizeof(float4)) {
buffer[i+offset/sizeof(float4)] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
else if(i == size / sizeof(float4)) {
ccl_global uchar *b = (ccl_global uchar*)&buffer[i+offset/sizeof(float4)];
for(i = 0; i < size % sizeof(float4); i++) {
*(b++) = 0;
}
}
}
#endif /* __COMPILE_ONLY_MEGAKERNEL__ */