forked from bartvdbraak/blender
8b6046cdad
This would use proper draw_pbvh for initially calculated PBVH. Wasn't harmful since this flag used to be updated form update_mesh_elements, but it's still better to have things consistent all over. |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |