forked from bartvdbraak/blender
74 lines
2.3 KiB
Python
74 lines
2.3 KiB
Python
# This script must be assigned to a python controller
|
|
# where it can access the object that owns it and the sensors/actuators that it connects to.
|
|
|
|
import bge
|
|
|
|
# support for Vector(), Matrix() types and advanced functions like Matrix.Scale(...) and Matrix.Rotation(...)
|
|
# import mathutils
|
|
|
|
# for functions like getWindowWidth(), getWindowHeight()
|
|
# import Rasterizer
|
|
|
|
|
|
def main():
|
|
cont = bge.logic.getCurrentController()
|
|
|
|
# The KX_GameObject that owns this controller.
|
|
own = cont.owner
|
|
|
|
# for scripts that deal with spacial logic
|
|
own_pos = own.worldPosition
|
|
|
|
# Some example functions, remove to write your own script.
|
|
# check for a positive sensor, will run on any object without errors.
|
|
print("Logic info for KX_GameObject", own.name)
|
|
input = False
|
|
|
|
for sens in cont.sensors:
|
|
# The sensor can be on another object, we may want to use it
|
|
own_sens = sens.owner
|
|
print(" sensor:", sens.name, end=" ")
|
|
if sens.positive:
|
|
print("(true)")
|
|
input = True
|
|
else:
|
|
print("(false)")
|
|
|
|
for actu in cont.actuators:
|
|
# The actuator can be on another object, we may want to use it
|
|
own_actu = actu.owner
|
|
print(" actuator:", actu.name)
|
|
|
|
# This runs the actuator or turns it off
|
|
# note that actuators will continue to run unless explicitly turned off.
|
|
if input:
|
|
cont.activate(actu)
|
|
else:
|
|
cont.deactivate(actu)
|
|
|
|
# Its also good practice to get sensors and actuators by name
|
|
# rather then index so any changes to their order wont break the script.
|
|
|
|
# sens_key = cont.sensors["key_sensor"]
|
|
# actu_motion = cont.actuators["motion"]
|
|
|
|
# Loop through all other objects in the scene
|
|
sce = bge.logic.getCurrentScene()
|
|
print("Scene Objects:", sce.name)
|
|
for ob in sce.objects:
|
|
print(" ", ob.name, ob.worldPosition)
|
|
|
|
# Example where collision objects are checked for their properties
|
|
# adding to our objects "life" property
|
|
"""
|
|
actu_collide = cont.sensors["collision_sens"]
|
|
for ob in actu_collide.objectHitList:
|
|
# Check to see the object has this property
|
|
if "life" in ob:
|
|
own["life"] += ob["life"]
|
|
ob["life"] = 0
|
|
print(own["life"])
|
|
"""
|
|
|
|
main()
|