blender/source/gameengine
2012-10-08 01:25:21 +00:00
..
BlenderRoutines correct some include dirs not being included as SYSTEM paths in cmake. 2012-10-02 03:18:48 +00:00
Converter code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
Expressions add back game engine python api slicing, (was missing / regression, since move to py3x) 2012-09-25 23:28:15 +00:00
GameLogic style cleanup 2012-09-16 04:58:18 +00:00
GamePlayer BGE: Disable depth testing when drawing the overhead profile information in the Blenderplayer. This keeps the text from being blocked by geometry in the scene. 2012-10-08 01:25:21 +00:00
Ketsji BGE: Committing patch [#31442] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: 2012-10-07 00:09:02 +00:00
Network style cleanup 2012-09-16 04:58:18 +00:00
Physics BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects). 2012-10-07 19:10:03 +00:00
Rasterizer code cleanup: use checks for empty rather then size in the BGE 2012-10-07 12:28:19 +00:00
SceneGraph code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. 2012-09-20 00:55:32 +00:00
VideoTexture style cleanup 2012-09-16 04:58:18 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00